My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Tesla Wizard Executioner
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Knight Wizard Executioner P.E.K.K.A
Fireball
Tesla Wizard Executioner
Poison
Wizard Executioner
Lightning
Knight Tesla Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Tesla Fireball Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Knight Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball P.E.K.K.A Knight Executioner
Knight
Executioner Zap Fireball Wizard
Tesla
Fireball
Zap Knight
Wizard
Knight P.E.K.K.A
Executioner
Knight Zap P.E.K.K.A
P.E.K.K.A
Zap Wizard Executioner

Defense Synergies 4 14

Skeletons
Tesla Zap Knight Wizard Executioner P.E.K.K.A
Zap
Fireball Skeletons Knight Tesla Executioner P.E.K.K.A
Knight
Tesla Executioner Skeletons Zap Fireball Wizard
Tesla
Skeletons Knight Zap Fireball Wizard
Fireball
Zap Knight Tesla
Wizard
Skeletons Knight Tesla P.E.K.K.A
Executioner
Knight Skeletons Zap
P.E.K.K.A
Skeletons Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Wizard Executioner
P.E.K.K.A Skeletons Zap Knight Tesla Executioner
Tesla P.E.K.K.A Skeletons Knight Executioner
Tesla P.E.K.K.A Skeletons Knight
Fireball P.E.K.K.A
Fireball Skeletons Zap Tesla Executioner
Tesla Zap Fireball Wizard Executioner
Zap Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Skeletons
Knight Skeletons Tesla
Executioner Skeletons Zap Knight Tesla Fireball Wizard
Tesla Executioner Zap Fireball Wizard
Tesla P.E.K.K.A Skeletons Zap Knight Fireball Wizard
Fireball Wizard Executioner Zap Tesla P.E.K.K.A
P.E.K.K.A Knight Tesla
Zap Tesla Fireball P.E.K.K.A
Tesla Wizard Skeletons Knight Fireball Executioner P.E.K.K.A
Tesla Fireball Zap Knight Wizard Executioner
Zap Wizard Executioner Knight Tesla Fireball
P.E.K.K.A Tesla
Wizard Knight Tesla Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla Fireball P.E.K.K.A
Fireball Zap Knight Tesla Wizard Executioner
P.E.K.K.A Skeletons Zap Knight
P.E.K.K.A Zap Knight Tesla Fireball
P.E.K.K.A Skeletons Knight Tesla Executioner
Fireball Wizard Executioner Skeletons Zap Tesla
P.E.K.K.A Skeletons Knight Tesla Fireball
P.E.K.K.A Knight Tesla
Zap P.E.K.K.A Skeletons Knight Fireball
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Knight Tesla Fireball Wizard Executioner
Wizard Tesla Fireball Executioner
Tesla Skeletons Zap Knight Fireball Executioner P.E.K.K.A
Executioner Zap Tesla Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Executioner
Fireball
Knight Fireball
Fireball Wizard Executioner Zap
Fireball Wizard Executioner Zap
Wizard Executioner
Fireball Zap Wizard Executioner
Fireball Zap Wizard
Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard Executioner
Knight Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Zap Fireball Wizard Executioner
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Executioner
Fireball Zap Wizard Executioner
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Executioner
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fireball
Fireball Zap Wizard Executioner
Fireball
Fireball Knight Wizard Executioner
Zap Fireball Wizard Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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