My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Ice Spirit Knight Inferno Tower Electro Wizard
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Miner Electro Wizard
Fireball
Inferno Tower Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Tower Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Miner Poison Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Miner
Arrows
Knight Miner
Knight
Ice Spirit Arrows Poison Miner Electro Wizard
Inferno Tower
Poison
Miner Knight
Miner
Poison Ice Spirit Arrows Knight Electro Wizard
Electro Wizard
Knight Miner

Defense Synergies 4 14

Skeletons
Ice Spirit Knight Inferno Tower Poison Electro Wizard
Ice Spirit
Inferno Tower Skeletons Knight Poison Miner Electro Wizard
Arrows
Knight Inferno Tower
Knight
Inferno Tower Electro Wizard Skeletons Ice Spirit Arrows Poison
Inferno Tower
Ice Spirit Knight Electro Wizard Skeletons Arrows Poison
Poison
Skeletons Ice Spirit Knight Inferno Tower Electro Wizard
Miner
Ice Spirit
Electro Wizard
Knight Inferno Tower Skeletons Ice Spirit Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Electro Wizard
Inferno Tower Skeletons Ice Spirit Knight Electro Wizard
Inferno Tower Skeletons Knight Electro Wizard
Inferno Tower Skeletons Knight Electro Wizard
Arrows Poison
Arrows Skeletons Electro Wizard
Inferno Tower Electro Wizard Ice Spirit Arrows Poison
Arrows Inferno Tower Poison Electro Wizard
Inferno Tower Skeletons
Knight Skeletons Ice Spirit Inferno Tower Miner Electro Wizard
Poison Electro Wizard Skeletons Arrows Knight
Arrows Inferno Tower Poison Electro Wizard
Inferno Tower Skeletons Ice Spirit Knight Electro Wizard
Ice Spirit Arrows Poison Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Ice Spirit Electro Wizard
Skeletons Arrows Knight Inferno Tower Poison Electro Wizard
Ice Spirit Arrows Knight Electro Wizard
Arrows Poison Ice Spirit Knight Electro Wizard
Inferno Tower Electro Wizard
Arrows Knight Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower Electro Wizard
Poison Electro Wizard Arrows Knight Miner
Skeletons Ice Spirit Knight Inferno Tower Electro Wizard
Knight Inferno Tower Electro Wizard
Inferno Tower Skeletons Knight
Arrows Poison Skeletons Ice Spirit Electro Wizard
Skeletons Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Electro Wizard Skeletons Ice Spirit Knight Inferno Tower Poison
Inferno Tower Skeletons
Knight Inferno Tower
Arrows Poison Electro Wizard
Skeletons Knight Inferno Tower
Inferno Tower Electro Wizard Skeletons Ice Spirit Knight Poison
Arrows Poison Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison Miner Electro Wizard
Arrows Poison Miner
Arrows Knight Poison
Poison Arrows
Arrows Poison Ice Spirit
Arrows Poison
Arrows Poison Ice Spirit
Arrows Poison Miner
Poison Electro Wizard
Poison Miner Arrows Knight Electro Wizard
Poison Arrows
Poison Knight Miner
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Electro Wizard
Arrows Poison Miner
Poison
Arrows Poison
Arrows Poison
Arrows Poison Ice Spirit
Arrows Poison Miner Electro Wizard
Arrows Poison Miner
Poison Miner Arrows
Poison Arrows Electro Wizard
Electro Wizard Ice Spirit Poison
Poison Arrows Miner
Ice Spirit Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Ice Spirit
Poison Arrows Electro Wizard
Arrows
Poison Miner Knight Electro Wizard
Arrows Poison
Arrows Poison
Ice Spirit Poison Electro Wizard
Poison Electro Wizard
Poison Miner Electro Wizard

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