My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton
Giant Snowball
Minions
Zap
Minions Mortar
Barbarian Barrel
Knight Mortar Executioner Giant Skeleton Ice Wizard
The Log
Giant Skeleton
Earthquake
Mortar
Arrows
Minions
Royal Delivery
Knight Minions Executioner Giant Skeleton Ice Wizard
Fireball
Minions Mortar Executioner Ice Wizard
Poison
Minions Mortar Executioner Ice Wizard
Lightning
Knight Mortar Executioner Ice Wizard
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Ice Wizard Mortar Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Minions Mortar Executioner Giant Skeleton Ice Wizard
Arrows
Zap Knight Mortar Giant Skeleton
Knight
Minions Mortar Executioner Zap Arrows Ice Wizard
Minions
Knight Zap Mortar Giant Skeleton
Mortar
Knight Zap Arrows Minions
Executioner
Knight Zap
Giant Skeleton
Zap Arrows Minions Ice Wizard
Ice Wizard
Zap Knight Giant Skeleton

Defense Synergies 3 18

Zap
Arrows Knight Minions Mortar Executioner Giant Skeleton Ice Wizard
Arrows
Zap Knight Mortar Giant Skeleton Ice Wizard
Knight
Minions Executioner Ice Wizard Zap Arrows Mortar
Minions
Knight Zap Mortar Giant Skeleton Ice Wizard
Mortar
Zap Arrows Knight Minions Ice Wizard
Executioner
Knight Zap Giant Skeleton
Giant Skeleton
Zap Arrows Minions Executioner Ice Wizard
Ice Wizard
Knight Zap Arrows Minions Mortar Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Mortar Executioner
Zap Knight Minions Mortar Executioner Ice Wizard
Mortar Knight Minions Executioner Giant Skeleton Ice Wizard
Knight Minions Mortar Ice Wizard
Arrows Giant Skeleton
Arrows Zap Minions Executioner Ice Wizard
Minions Zap Arrows Mortar Executioner Ice Wizard
Zap Arrows Giant Skeleton
Minions Mortar Ice Wizard
Knight Giant Skeleton Ice Wizard
Minions Executioner Ice Wizard Zap Arrows Knight Giant Skeleton
Arrows Minions Executioner Zap Ice Wizard
Mortar Zap Knight Minions Giant Skeleton Ice Wizard
Executioner Zap Arrows Minions Mortar
Knight Mortar
Zap Mortar
Arrows Knight Minions Mortar Executioner
Arrows Mortar Zap Knight Minions Executioner Ice Wizard
Zap Arrows Mortar Executioner Knight Minions Giant Skeleton Ice Wizard
Mortar
Arrows Knight Minions Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Giant Skeleton
Zap Arrows Knight Mortar Executioner
Giant Skeleton Zap Knight Minions
Giant Skeleton Zap Knight
Giant Skeleton Knight Executioner
Arrows Executioner Zap Minions Ice Wizard
Knight Minions Giant Skeleton Ice Wizard
Giant Skeleton Knight
Zap Giant Skeleton Knight Minions Mortar
Knight Minions Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton Knight Executioner
Executioner
Zap Knight Minions Mortar Executioner Giant Skeleton
Arrows Minions Executioner Zap Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Giant Skeleton
Arrows Mortar Zap Executioner Ice Wizard
Arrows Giant Skeleton
Arrows Knight Giant Skeleton
Executioner Zap Arrows Mortar
Arrows Executioner Zap Minions Ice Wizard
Arrows Mortar Executioner
Arrows Zap Executioner Ice Wizard
Arrows Zap Mortar
Minions
Zap Arrows Knight Mortar
Zap Arrows Executioner
Knight Mortar Executioner
Arrows Minions Mortar
Zap Arrows Mortar
Zap Arrows Mortar Executioner
Arrows Mortar Executioner
Arrows Mortar
Minions
Zap Arrows Mortar Executioner
Zap Arrows Mortar
Minions Giant Skeleton
Arrows
Zap Arrows Mortar
Zap Arrows Mortar Executioner Ice Wizard
Arrows Mortar Zap Executioner Ice Wizard
Zap Arrows Mortar
Zap Arrows Mortar
Zap Arrows Executioner Ice Wizard
Zap Minions
Zap Arrows Mortar
Zap Arrows
Giant Skeleton
Arrows
Zap Minions
Zap Arrows Executioner Ice Wizard
Arrows
Knight Executioner
Arrows Zap Mortar Executioner
Zap Arrows Giant Skeleton
Executioner
Zap Minions Giant Skeleton
Zap Executioner
Zap Mortar Executioner Giant Skeleton

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