My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Knight Elite Barbarians Wizard Witch
The Log
Elite Barbarians Witch Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Wizard Witch Ram Rider
Fireball
Elite Barbarians Wizard Witch Ram Rider
Poison
Wizard Witch
Lightning
Knight Elite Barbarians Wizard Witch Ram Rider
Rocket
Elite Barbarians Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Wizard Witch Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Knight Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Ram Rider Knight Witch Mega Knight
Arrows
Zap Elite Barbarians Knight Ram Rider Mega Knight
Knight
Zap Arrows Elite Barbarians Wizard Witch Ram Rider
Elite Barbarians
Zap Arrows Knight Wizard Mega Knight
Wizard
Knight Elite Barbarians Ram Rider Mega Knight
Witch
Zap Knight Ram Rider Mega Knight
Ram Rider
Zap Arrows Knight Wizard Witch Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Wizard Witch Ram Rider

Defense Synergies 2 12

Zap
Mega Knight Arrows Knight Elite Barbarians Witch Ram Rider
Arrows
Mega Knight Zap Knight
Knight
Zap Arrows Wizard Witch
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Knight Elite Barbarians Mega Knight
Witch
Zap Knight Mega Knight
Ram Rider
Zap
Mega Knight
Zap Arrows Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Ram Rider
Elite Barbarians Zap Knight Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Knight Elite Barbarians
Elite Barbarians Witch Knight Ram Rider Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Zap Mega Knight
Ram Rider Zap Arrows Wizard Witch
Zap Arrows Ram Rider Mega Knight
Witch Elite Barbarians
Knight Elite Barbarians Mega Knight
Witch Zap Arrows Knight Wizard Ram Rider Mega Knight
Arrows Zap Wizard Witch Ram Rider
Mega Knight Zap Knight Elite Barbarians Wizard Witch Ram Rider
Wizard Mega Knight Zap Arrows Witch
Elite Barbarians Knight Ram Rider Mega Knight
Zap Elite Barbarians Ram Rider Mega Knight
Wizard Mega Knight Arrows Knight Elite Barbarians Witch
Arrows Mega Knight Zap Knight Elite Barbarians Wizard Witch Ram Rider
Zap Arrows Wizard Witch Knight Ram Rider Mega Knight
Elite Barbarians Ram Rider
Wizard Mega Knight Arrows Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Elite Barbarians Witch
Zap Arrows Knight Elite Barbarians Wizard Mega Knight
Mega Knight Zap Knight Elite Barbarians Witch Ram Rider
Mega Knight Zap Knight Elite Barbarians Ram Rider
Knight Elite Barbarians Witch Ram Rider Mega Knight
Arrows Wizard Zap Witch Ram Rider
Knight Elite Barbarians Witch Ram Rider
Mega Knight Knight Elite Barbarians
Zap Mega Knight Knight Elite Barbarians Witch
Witch
Mega Knight Knight Elite Barbarians Witch
Mega Knight Zap Arrows Elite Barbarians
Elite Barbarians Mega Knight Knight Wizard Witch Ram Rider
Wizard Witch Mega Knight
Elite Barbarians Witch Zap Knight
Arrows Mega Knight Zap Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Ram Rider
Arrows
Arrows Knight
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap Witch Ram Rider
Arrows Wizard Witch
Arrows Zap Wizard Ram Rider
Arrows Zap Wizard Ram Rider
Elite Barbarians
Zap Arrows Knight Wizard Ram Rider
Zap Arrows Wizard
Knight Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Zap Arrows Wizard Mega Knight
Zap Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Witch Mega Knight
Witch
Arrows Zap Wizard Witch Ram Rider
Zap Arrows Wizard Witch Ram Rider Mega Knight
Zap Arrows
Elite Barbarians Zap Arrows Wizard Witch
Zap Wizard Witch
Elite Barbarians
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Witch
Zap Arrows Wizard Witch Ram Rider
Arrows
Knight Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Elite Barbarians Mega Knight
Zap Elite Barbarians Witch
Zap Witch
Zap Witch Mega Knight

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