My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Executioner Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider
Zap
Sparky
Barbarian Barrel
Knight Wizard Executioner Electro Wizard Sparky
The Log
Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Wizard Executioner Electro Wizard Sparky
Fireball
Hog Rider Wizard Executioner Electro Wizard Sparky
Poison
Wizard Executioner Electro Wizard Sparky
Lightning
Knight Wizard Executioner Electro Wizard Sparky
Rocket
Hog Rider Wizard Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Hog Rider Electro Wizard Wizard Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Executioner Fireball Wizard The Log Electro Wizard Sparky
Fireball
Hog Rider Knight The Log Electro Wizard Sparky
Hog Rider
Knight Fireball The Log Wizard Executioner Electro Wizard
Wizard
Knight Hog Rider Sparky
Executioner
Knight Hog Rider The Log
The Log
Hog Rider Knight Fireball Executioner Sparky
Electro Wizard
Knight Fireball Hog Rider Sparky
Sparky
Knight Fireball Wizard The Log Electro Wizard

Defense Synergies 3 10

Knight
Executioner Electro Wizard Fireball Wizard The Log Sparky
Fireball
The Log Knight Electro Wizard
Hog Rider
Wizard
Knight The Log Electro Wizard
Executioner
Knight The Log
The Log
Fireball Knight Wizard Executioner Electro Wizard Sparky
Electro Wizard
Knight Fireball Wizard The Log
Sparky
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Executioner The Log Electro Wizard Sparky
Sparky Knight Executioner The Log Electro Wizard
Sparky Knight Executioner Electro Wizard
Sparky Knight Electro Wizard
Fireball The Log Sparky
Fireball The Log Executioner Electro Wizard
Electro Wizard Fireball Wizard Executioner
Fireball The Log Electro Wizard Sparky
Sparky
Knight Electro Wizard Sparky
Executioner Electro Wizard Knight Fireball Wizard The Log
Executioner Fireball Wizard Electro Wizard
Sparky Knight Fireball Wizard The Log Electro Wizard
Fireball Wizard Executioner Sparky The Log Electro Wizard
Sparky Knight Electro Wizard
Fireball The Log Electro Wizard Sparky
Wizard Sparky Knight Fireball Executioner Electro Wizard
Fireball Knight Wizard Executioner The Log Electro Wizard
Wizard Executioner The Log Knight Fireball Electro Wizard
Sparky Electro Wizard
Wizard Knight Fireball Executioner The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Electro Wizard Sparky
Fireball Electro Wizard Knight Wizard Executioner The Log
Knight The Log Electro Wizard Sparky
Knight Fireball The Log Electro Wizard Sparky
Knight Executioner Sparky
Fireball Wizard Executioner Electro Wizard
Sparky Knight Fireball Electro Wizard
Knight Sparky
Electro Wizard Knight Fireball The Log Sparky
Sparky
Knight Sparky
Fireball The Log Electro Wizard
Knight Fireball Wizard Executioner Sparky
Wizard Fireball Executioner Sparky
Electro Wizard Sparky Knight Fireball Executioner The Log
Executioner Fireball Wizard The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log Sparky
Fireball Executioner The Log Electro Wizard
Fireball The Log Sparky
Knight Fireball The Log Sparky
Fireball Wizard Executioner The Log Sparky
Fireball Wizard Executioner
Wizard Executioner The Log Sparky
Fireball The Log Wizard Executioner
Fireball The Log Wizard
Fireball Electro Wizard Sparky
Knight Fireball Wizard The Log Electro Wizard Sparky
Fireball Wizard Executioner
Knight Fireball Executioner The Log Sparky
Fireball
Fireball The Log Sparky
Fireball Wizard Executioner The Log Sparky
Fireball Wizard Executioner The Log Sparky
Fireball Sparky
Sparky
Fireball Wizard Executioner The Log Electro Wizard Sparky
Fireball Wizard The Log
Fireball The Log Sparky
Fireball Wizard
The Log Sparky
Fireball The Log
The Log Fireball Wizard Executioner Sparky
Fireball The Log Wizard Executioner Electro Wizard Sparky
Fireball Wizard The Log Sparky
Fireball The Log Sparky
Fireball Wizard Executioner Electro Wizard Sparky
Electro Wizard Fireball Wizard
Fireball Sparky
Fireball Wizard The Log Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Wizard The Log Sparky
Electro Wizard Fireball
Fireball Wizard Executioner Electro Wizard
The Log Fireball
Fireball Knight Wizard Executioner Electro Wizard Sparky
The Log Fireball Wizard Executioner
Fireball Sparky
Executioner Sparky
Fireball The Log Electro Wizard Sparky
Fireball Executioner Electro Wizard
Fireball Executioner The Log Electro Wizard Sparky

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