My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Inferno Dragon
Giant Snowball
Fire Spirit Wall Breakers Inferno Dragon
Zap
Fire Spirit Firecracker Wall Breakers Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Firecracker Wall Breakers Electro Wizard
The Log
Fire Spirit Firecracker Wall Breakers
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Wall Breakers
Royal Delivery
Fire Spirit Knight Firecracker Wall Breakers Bowler Electro Wizard Inferno Dragon
Fireball
Firecracker Wall Breakers Bowler Electro Wizard Inferno Dragon
Poison
Firecracker Electro Wizard
Lightning
Knight Bowler Electro Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Arrows Knight Firecracker Electro Wizard Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Arrows Knight

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Wall Breakers Bowler Inferno Dragon
Arrows
Knight Wall Breakers Bowler
Knight
Firecracker Wall Breakers Fire Spirit Arrows Electro Wizard
Firecracker
Knight Wall Breakers Bowler Inferno Dragon
Wall Breakers
Knight Fire Spirit Arrows Firecracker Electro Wizard
Bowler
Fire Spirit Arrows Firecracker Electro Wizard
Electro Wizard
Knight Wall Breakers Bowler
Inferno Dragon
Fire Spirit Firecracker

Defense Synergies 3 8

Fire Spirit
Knight Firecracker Electro Wizard
Arrows
Knight Bowler
Knight
Fire Spirit Firecracker Electro Wizard Arrows Bowler
Firecracker
Knight Fire Spirit Electro Wizard
Wall Breakers
Bowler
Arrows Knight Electro Wizard
Electro Wizard
Knight Fire Spirit Firecracker Bowler Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Electro Wizard
Inferno Dragon Knight Firecracker Electro Wizard
Bowler Fire Spirit Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler
Arrows Bowler Fire Spirit Firecracker Electro Wizard
Electro Wizard Inferno Dragon Fire Spirit Arrows Firecracker
Bowler Arrows Electro Wizard
Inferno Dragon
Knight Fire Spirit Firecracker Bowler Electro Wizard
Electro Wizard Arrows Knight Firecracker Bowler
Arrows Inferno Dragon Firecracker Electro Wizard
Bowler Fire Spirit Knight Electro Wizard
Fire Spirit Bowler Arrows Firecracker Electro Wizard
Inferno Dragon Knight Electro Wizard
Bowler Electro Wizard Inferno Dragon
Arrows Knight Firecracker Bowler Electro Wizard
Fire Spirit Arrows Knight Firecracker Bowler Electro Wizard
Arrows Fire Spirit Knight Firecracker Bowler Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bowler Fire Spirit Arrows Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Electro Wizard
Electro Wizard Arrows Knight Firecracker Bowler Inferno Dragon
Knight Bowler Electro Wizard
Bowler Knight Electro Wizard
Knight Bowler Inferno Dragon
Fire Spirit Arrows Firecracker Electro Wizard
Knight Bowler Electro Wizard
Knight Inferno Dragon
Electro Wizard Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Bowler
Arrows Bowler Electro Wizard
Bowler Knight
Firecracker Bowler
Electro Wizard Knight Firecracker Bowler Inferno Dragon
Arrows Bowler Firecracker Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Bowler Electro Wizard
Arrows
Arrows Knight Firecracker
Fire Spirit Arrows Firecracker Bowler
Arrows Firecracker Fire Spirit
Fire Spirit Arrows Firecracker Bowler
Arrows Fire Spirit Firecracker Bowler
Arrows Firecracker
Fire Spirit Bowler Electro Wizard
Firecracker Arrows Knight Bowler Electro Wizard
Fire Spirit Arrows Firecracker
Fire Spirit Knight Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Fire Spirit Arrows Firecracker Bowler Electro Wizard
Fire Spirit Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Fire Spirit Bowler
Inferno Dragon
Arrows Firecracker Bowler Electro Wizard
Arrows Bowler
Arrows Firecracker
Fire Spirit Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Bowler
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker Bowler
Electro Wizard Fire Spirit
Fire Spirit Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Bowler Electro Wizard
Arrows Firecracker Bowler
Arrows
Firecracker
Firecracker Bowler Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler Electro Wizard

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