My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Firecracker Dark Prince
Barbarian Barrel
Knight Firecracker Tesla Dark Prince Electro Wizard
The Log
Firecracker Dark Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Dark Prince Electro Wizard
Fireball
Firecracker Tesla Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Tesla Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Firecracker Tesla Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Dark Prince Mega Knight
Knight
Firecracker Arrows Barbarian Barrel Electro Wizard
Firecracker
Knight Barbarian Barrel Dark Prince Mega Knight
Tesla
Barbarian Barrel
Knight Firecracker Dark Prince Mega Knight
Dark Prince
Arrows Firecracker Barbarian Barrel Electro Wizard
Electro Wizard
Knight Dark Prince Mega Knight
Mega Knight
Arrows Firecracker Barbarian Barrel Electro Wizard

Defense Synergies 4 18

Arrows
Mega Knight Knight Tesla Barbarian Barrel Dark Prince
Knight
Firecracker Tesla Electro Wizard Arrows Barbarian Barrel
Firecracker
Knight Tesla Barbarian Barrel Dark Prince Electro Wizard Mega Knight
Tesla
Knight Arrows Firecracker Barbarian Barrel Dark Prince Electro Wizard
Barbarian Barrel
Arrows Knight Firecracker Tesla Dark Prince Electro Wizard Mega Knight
Dark Prince
Arrows Firecracker Tesla Barbarian Barrel Electro Wizard
Electro Wizard
Knight Firecracker Tesla Barbarian Barrel Dark Prince Mega Knight
Mega Knight
Arrows Firecracker Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Barbarian Barrel Electro Wizard
Knight Firecracker Tesla Dark Prince Electro Wizard Mega Knight
Tesla Mega Knight Knight Dark Prince Electro Wizard
Tesla Knight Firecracker Dark Prince Electro Wizard Mega Knight
Arrows Firecracker Barbarian Barrel Dark Prince Mega Knight
Arrows Barbarian Barrel Firecracker Tesla Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Firecracker
Arrows Tesla Barbarian Barrel Electro Wizard Mega Knight
Tesla
Knight Firecracker Tesla Barbarian Barrel Dark Prince Electro Wizard Mega Knight
Electro Wizard Arrows Knight Firecracker Tesla Barbarian Barrel Dark Prince Mega Knight
Arrows Tesla Firecracker Electro Wizard
Tesla Mega Knight Knight Dark Prince Electro Wizard
Mega Knight Arrows Firecracker Tesla Barbarian Barrel Dark Prince Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Knight Firecracker Dark Prince Electro Wizard
Arrows Tesla Mega Knight Knight Firecracker Barbarian Barrel Dark Prince Electro Wizard
Arrows Barbarian Barrel Knight Firecracker Tesla Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard
Dark Prince Mega Knight Arrows Knight Firecracker Tesla Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard Arrows Knight Firecracker Tesla Barbarian Barrel Mega Knight
Mega Knight Knight Dark Prince Electro Wizard
Dark Prince Mega Knight Knight Tesla Barbarian Barrel Electro Wizard
Knight Tesla Dark Prince Mega Knight
Arrows Firecracker Tesla Electro Wizard
Dark Prince Knight Tesla Electro Wizard
Mega Knight Knight Tesla Dark Prince
Electro Wizard Mega Knight Knight Firecracker Barbarian Barrel Dark Prince
Tesla
Mega Knight Knight Tesla Dark Prince
Mega Knight Arrows Dark Prince Electro Wizard
Dark Prince Mega Knight Knight Tesla
Firecracker Tesla Mega Knight
Tesla Electro Wizard Knight Firecracker Barbarian Barrel Dark Prince
Arrows Mega Knight Firecracker Tesla Barbarian Barrel Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel Dark Prince
Arrows Firecracker Barbarian Barrel Dark Prince Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Electro Wizard
Firecracker Arrows Knight Barbarian Barrel Dark Prince Electro Wizard
Arrows Firecracker
Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Dark Prince Electro Wizard Mega Knight
Arrows Firecracker Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Dark Prince Mega Knight
Arrows Firecracker Barbarian Barrel Electro Wizard
Arrows Mega Knight
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Barbarian Barrel Dark Prince
Arrows Firecracker Electro Wizard
Arrows Barbarian Barrel
Knight Firecracker Dark Prince Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Barbarian Barrel Dark Prince Electro Wizard Mega Knight

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