My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill Little Prince
Zap
Firecracker Goblin Drill Little Prince
Barbarian Barrel
Ice Spirit Knight Firecracker Bomb Tower Goblin Drill Little Prince
The Log
Ice Spirit Firecracker Goblin Drill Little Prince
Earthquake
Firecracker Bomb Tower Goblin Drill
Arrows
Ice Spirit Firecracker Goblin Drill Little Prince
Royal Delivery
Ice Spirit Knight Firecracker Goblin Drill Little Prince
Fireball
Firecracker Bomb Tower Goblin Drill Little Prince
Poison
Firecracker Bomb Tower Goblin Drill Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Firecracker Little Prince Bomb Tower Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Goblin Drill
Arrows
Knight Goblin Drill
Knight
Ice Spirit Firecracker Arrows Goblin Drill The Log Little Prince
Firecracker
Knight Ice Spirit Goblin Drill
Bomb Tower
Goblin Drill
Ice Spirit Arrows Knight Firecracker The Log
The Log
Knight Goblin Drill Little Prince
Little Prince
Knight The Log

Defense Synergies 5 13

Ice Spirit
Knight Firecracker Bomb Tower Goblin Drill The Log Little Prince
Arrows
Knight Bomb Tower Little Prince
Knight
Firecracker Bomb Tower Little Prince Ice Spirit Arrows The Log
Firecracker
Knight The Log Ice Spirit Bomb Tower
Bomb Tower
Knight The Log Ice Spirit Arrows Firecracker
Goblin Drill
Ice Spirit The Log
The Log
Firecracker Bomb Tower Ice Spirit Knight Goblin Drill Little Prince
Little Prince
Knight Ice Spirit Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Ice Spirit Knight Firecracker Goblin Drill The Log
Bomb Tower Knight Goblin Drill
Bomb Tower Knight Firecracker Goblin Drill
Arrows Firecracker Bomb Tower The Log
Arrows The Log Firecracker Bomb Tower
Ice Spirit Arrows Firecracker Bomb Tower Little Prince
Arrows Bomb Tower The Log
Bomb Tower Goblin Drill
Knight Ice Spirit Firecracker Little Prince
Arrows Knight Firecracker Bomb Tower Goblin Drill The Log
Arrows Firecracker
Bomb Tower Goblin Drill Ice Spirit Knight The Log
Bomb Tower Ice Spirit Arrows Firecracker Goblin Drill The Log
Knight Bomb Tower Goblin Drill
Bomb Tower Ice Spirit Goblin Drill The Log
Bomb Tower Arrows Knight Firecracker Goblin Drill
Ice Spirit Arrows Bomb Tower Knight Firecracker Goblin Drill The Log Little Prince
Arrows Bomb Tower Goblin Drill The Log Ice Spirit Knight Firecracker Little Prince
Bomb Tower Goblin Drill
Arrows Knight Firecracker Bomb Tower The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Firecracker Bomb Tower The Log
Ice Spirit Knight Bomb Tower The Log
Knight The Log
Knight Goblin Drill
Arrows Firecracker Ice Spirit Bomb Tower
Knight Bomb Tower
Knight Bomb Tower
Ice Spirit Knight Firecracker Bomb Tower The Log
Goblin Drill
Knight Bomb Tower
Arrows The Log
Knight Bomb Tower
Firecracker Bomb Tower
Ice Spirit Knight Firecracker Bomb Tower Goblin Drill The Log Little Prince
Arrows Firecracker Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Goblin Drill The Log
Arrows Firecracker The Log
Arrows Goblin Drill The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Goblin Drill The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log Little Prince
The Log
Arrows
The Log
Arrows Goblin Drill The Log
Arrows Firecracker The Log Ice Spirit Little Prince
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Little Prince
Ice Spirit Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Little Prince

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