My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Electro Spirit Knight Goblin Gang Firecracker Tesla
The Log
Electro Spirit Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Tesla Hog Rider
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Knight Goblin Gang Firecracker Hog Rider
Fireball
Goblin Gang Firecracker Tesla Hog Rider
Poison
Goblin Gang Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Goblin Gang Firecracker Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Goblin Gang

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Hog Rider
Zap
Firecracker Fireball Hog Rider Electro Spirit Knight
Knight
Goblin Gang Firecracker Hog Rider Zap Fireball
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Zap Knight Hog Rider Goblin Gang
Tesla
Fireball
Zap Hog Rider Electro Spirit Knight
Hog Rider
Zap Knight Goblin Gang Firecracker Fireball Electro Spirit

Defense Synergies 5 9

Electro Spirit
Zap
Zap
Fireball Electro Spirit Knight Goblin Gang Firecracker Tesla
Knight
Goblin Gang Firecracker Tesla Zap Fireball
Goblin Gang
Knight Tesla Zap Firecracker
Firecracker
Knight Zap Goblin Gang Tesla
Tesla
Knight Goblin Gang Zap Firecracker Fireball
Fireball
Zap Knight Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Fireball
Zap Knight Goblin Gang Firecracker Tesla
Goblin Gang Tesla Knight
Tesla Knight Goblin Gang Firecracker
Firecracker Fireball
Goblin Gang Fireball Electro Spirit Zap Firecracker Tesla
Tesla Electro Spirit Zap Goblin Gang Firecracker Fireball
Electro Spirit Zap Tesla Fireball
Tesla Goblin Gang
Knight Goblin Gang Firecracker Tesla
Goblin Gang Electro Spirit Zap Knight Firecracker Tesla Fireball
Tesla Zap Goblin Gang Firecracker Fireball
Tesla Zap Knight Goblin Gang Fireball
Fireball Electro Spirit Zap Goblin Gang Firecracker Tesla
Knight Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball
Tesla Knight Goblin Gang Firecracker Fireball
Tesla Fireball Electro Spirit Zap Knight Goblin Gang Firecracker
Zap Electro Spirit Knight Firecracker Tesla Fireball
Tesla
Goblin Gang Electro Spirit Knight Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla Fireball
Fireball Zap Knight Goblin Gang Firecracker Tesla
Goblin Gang Zap Knight
Goblin Gang Zap Knight Tesla Fireball
Knight Goblin Gang Tesla
Firecracker Fireball Electro Spirit Zap Goblin Gang Tesla
Goblin Gang Knight Tesla Fireball
Knight Tesla
Zap Electro Spirit Knight Firecracker Fireball
Goblin Gang Tesla
Knight Tesla
Zap Fireball
Knight Goblin Gang Tesla Fireball
Firecracker Tesla Fireball
Goblin Gang Tesla Electro Spirit Zap Knight Firecracker Fireball
Electro Spirit Zap Firecracker Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Electro Spirit Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Goblin Gang Fireball
Firecracker Zap Knight Fireball
Fireball Zap Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Electro Spirit Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Electro Spirit Firecracker Fireball
Fireball
Zap Fireball
Zap Electro Spirit Firecracker Fireball
Firecracker Fireball
Zap Electro Spirit Goblin Gang Fireball
Fireball Zap Firecracker
Fireball
Fireball Knight Goblin Gang Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Electro Spirit Goblin Gang Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball

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