My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Hog Rider
Zap
Skeletons Fire Spirit Firecracker
Barbarian Barrel
Skeletons Fire Spirit Knight Firecracker Tesla
The Log
Skeletons Fire Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Knight Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Knight Firecracker Earthquake Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Knight

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Zap Knight
Zap
Firecracker Earthquake Hog Rider Fire Spirit Knight
Knight
Firecracker Hog Rider Fire Spirit Zap Earthquake
Firecracker
Zap Knight Hog Rider Earthquake
Tesla
Earthquake
Zap Hog Rider Knight Firecracker
Hog Rider
Fire Spirit Zap Knight Firecracker Earthquake

Defense Synergies 4 15

Skeletons
Tesla Fire Spirit Zap Knight Firecracker Earthquake
Fire Spirit
Knight Skeletons Zap Firecracker
Zap
Skeletons Fire Spirit Knight Firecracker Tesla Earthquake
Knight
Fire Spirit Firecracker Tesla Skeletons Zap Earthquake
Firecracker
Knight Skeletons Fire Spirit Zap Tesla Earthquake
Tesla
Skeletons Knight Zap Firecracker Earthquake
Earthquake
Skeletons Zap Knight Firecracker Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Firecracker Tesla
Skeletons Zap Knight Firecracker Tesla
Tesla Skeletons Fire Spirit Knight
Tesla Skeletons Knight Firecracker
Firecracker Earthquake
Skeletons Fire Spirit Zap Firecracker Tesla Earthquake
Tesla Fire Spirit Zap Firecracker
Earthquake Zap Tesla
Tesla Skeletons
Knight Skeletons Fire Spirit Firecracker Tesla
Skeletons Zap Knight Firecracker Tesla Earthquake
Tesla Zap Firecracker
Tesla Skeletons Fire Spirit Zap Knight Earthquake
Fire Spirit Zap Firecracker Tesla Earthquake
Knight Tesla
Zap Tesla
Tesla Skeletons Knight Firecracker
Fire Spirit Tesla Zap Knight Firecracker
Zap Earthquake Fire Spirit Knight Firecracker Tesla
Tesla
Fire Spirit Knight Firecracker Tesla Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla
Zap Knight Firecracker Tesla
Skeletons Zap Knight
Zap Knight Tesla
Skeletons Knight Tesla
Fire Spirit Firecracker Skeletons Zap Tesla
Skeletons Knight Tesla
Knight Tesla
Zap Skeletons Knight Firecracker
Skeletons Tesla
Knight Tesla
Zap
Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Zap Knight Firecracker
Zap Firecracker Tesla Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Zap
Earthquake
Earthquake Knight Firecracker
Fire Spirit Zap Firecracker Earthquake
Firecracker Fire Spirit Zap
Fire Spirit Firecracker Earthquake
Earthquake Fire Spirit Zap Firecracker
Zap Firecracker
Fire Spirit
Firecracker Zap Knight Earthquake
Fire Spirit Zap Firecracker
Earthquake Fire Spirit Knight Firecracker
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker
Earthquake
Fire Spirit Zap Firecracker Earthquake
Fire Spirit Zap Firecracker Earthquake
Earthquake
Earthquake Zap
Zap Firecracker Earthquake Fire Spirit
Firecracker Zap Earthquake
Zap
Zap Firecracker
Fire Spirit Zap Firecracker
Zap Firecracker
Zap Earthquake
Zap Firecracker
Firecracker Earthquake
Zap Earthquake Fire Spirit
Fire Spirit Zap Firecracker
Knight Firecracker
Zap Firecracker Earthquake
Zap
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: