My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Three Musketeers Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Miner
Giant Snowball
Three Musketeers Miner
Zap
Three Musketeers Goblin Giant
Barbarian Barrel
Electro Spirit Knight Wizard Three Musketeers Magic Archer
The Log
Electro Spirit Three Musketeers
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Wizard Three Musketeers Miner Magic Archer
Fireball
Wizard Three Musketeers Magic Archer
Poison
Wizard Three Musketeers Magic Archer
Lightning
Knight Wizard Three Musketeers Magic Archer
Rocket
Wizard Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Miner Magic Archer Wizard Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Miner

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant Miner
Arrows
Knight Goblin Giant Miner
Knight
Three Musketeers Arrows Wizard Miner Magic Archer
Wizard
Knight Goblin Giant Miner
Three Musketeers
Knight Miner
Goblin Giant
Electro Spirit Arrows Wizard Magic Archer
Miner
Electro Spirit Arrows Knight Wizard Three Musketeers Magic Archer
Magic Archer
Knight Goblin Giant Miner

Defense Synergies 1 4

Electro Spirit
Arrows
Knight
Knight
Magic Archer Arrows Wizard Three Musketeers
Wizard
Knight
Three Musketeers
Knight
Goblin Giant
Magic Archer
Miner
Magic Archer
Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Goblin Giant Magic Archer
Knight Three Musketeers
Three Musketeers Knight
Three Musketeers Knight
Arrows
Arrows Electro Spirit Magic Archer
Three Musketeers Electro Spirit Arrows Wizard Magic Archer
Electro Spirit Arrows Goblin Giant Magic Archer
Three Musketeers
Knight Miner
Electro Spirit Arrows Knight Wizard Goblin Giant Magic Archer
Arrows Three Musketeers Wizard Magic Archer
Knight Wizard Three Musketeers
Wizard Three Musketeers Electro Spirit Arrows Magic Archer
Knight Three Musketeers
Three Musketeers
Wizard Three Musketeers Arrows Knight
Arrows Electro Spirit Knight Wizard Three Musketeers Magic Archer
Arrows Wizard Electro Spirit Knight Magic Archer
Three Musketeers
Wizard Electro Spirit Arrows Knight Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Wizard Miner Magic Archer
Knight Goblin Giant
Knight Goblin Giant
Knight Three Musketeers Goblin Giant
Arrows Wizard Electro Spirit Three Musketeers Goblin Giant Magic Archer
Knight Goblin Giant
Knight Goblin Giant
Electro Spirit Knight Magic Archer
Three Musketeers Goblin Giant
Knight
Arrows Goblin Giant
Knight Wizard Three Musketeers Goblin Giant
Wizard Three Musketeers Magic Archer
Electro Spirit Knight Three Musketeers Goblin Giant Magic Archer
Arrows Electro Spirit Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Miner Magic Archer
Arrows Goblin Giant Miner Magic Archer
Arrows Knight
Wizard Arrows Magic Archer
Arrows Wizard Electro Spirit Goblin Giant Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Miner Wizard
Three Musketeers
Miner Arrows Knight Wizard Magic Archer
Arrows Wizard Magic Archer
Knight Three Musketeers Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Wizard Three Musketeers Magic Archer
Magic Archer Arrows Wizard Three Musketeers
Arrows Three Musketeers
Arrows Wizard Three Musketeers Magic Archer
Arrows Wizard Miner Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Electro Spirit Wizard Magic Archer
Arrows Miner Wizard Magic Archer
Arrows Wizard Miner Magic Archer
Miner Arrows Magic Archer
Arrows Wizard Magic Archer
Electro Spirit Wizard
Arrows Wizard Miner Magic Archer
Electro Spirit Arrows Magic Archer
Arrows Wizard Magic Archer
Electro Spirit Magic Archer
Arrows Wizard Three Musketeers Magic Archer
Arrows
Miner Knight Wizard Three Musketeers Magic Archer
Arrows Wizard Magic Archer
Arrows
Three Musketeers
Electro Spirit Magic Archer
Magic Archer
Goblin Giant Miner Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: