My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon Little Prince
Zap
Goblin Barrel Little Prince
Barbarian Barrel
Knight Goblin Barrel Little Prince
The Log
Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Knight Mini P.E.K.K.A Goblin Barrel Baby Dragon Little Prince
Fireball
Goblin Barrel Baby Dragon Little Prince
Poison
Little Prince
Lightning
Knight Mini P.E.K.K.A Baby Dragon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Barrel Little Prince Mini P.E.K.K.A Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Barrel

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Mini P.E.K.K.A Baby Dragon The Log Mega Knight Little Prince
Knight
Goblin Barrel Baby Dragon Zap The Log Little Prince
Mini P.E.K.K.A
Zap Baby Dragon The Log Mega Knight Little Prince
Goblin Barrel
Knight Baby Dragon Mega Knight
Baby Dragon
Knight Zap Mini P.E.K.K.A Goblin Barrel Mega Knight
The Log
Zap Knight Mini P.E.K.K.A Mega Knight Little Prince
Mega Knight
Zap Mini P.E.K.K.A Goblin Barrel Baby Dragon The Log
Little Prince
Zap Knight Mini P.E.K.K.A The Log

Defense Synergies 4 13

Zap
Mini P.E.K.K.A Mega Knight Knight Baby Dragon The Log Little Prince
Knight
Little Prince Zap Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A
Zap The Log Knight Baby Dragon
Goblin Barrel
Baby Dragon
Zap Knight Mini P.E.K.K.A The Log Mega Knight Little Prince
The Log
Mini P.E.K.K.A Zap Knight Baby Dragon Mega Knight Little Prince
Mega Knight
Zap Baby Dragon The Log
Little Prince
Knight Zap Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon The Log
Mini P.E.K.K.A Zap Knight The Log Mega Knight
Mini P.E.K.K.A Mega Knight Knight
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Zap Baby Dragon Mega Knight
Zap Baby Dragon Little Prince
Zap Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Mega Knight Little Prince
Zap Knight Baby Dragon The Log Mega Knight
Zap Baby Dragon
Mini P.E.K.K.A Mega Knight Zap Knight The Log
Mega Knight Zap Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Knight Mega Knight
Zap Mini P.E.K.K.A The Log Mega Knight
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Zap Knight Baby Dragon The Log Little Prince
Zap Baby Dragon The Log Knight Mega Knight Little Prince
Mini P.E.K.K.A
Mega Knight Knight Mini P.E.K.K.A Baby Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap
Zap Knight Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Mega Knight Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Zap Knight The Log
Knight Mini P.E.K.K.A Mega Knight
Zap Baby Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Mega Knight Knight
Zap Mega Knight Knight Mini P.E.K.K.A Baby Dragon The Log
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight Knight
Baby Dragon Mega Knight
Zap Knight Mini P.E.K.K.A Baby Dragon The Log Little Prince
Mega Knight Zap Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Knight The Log
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Mini P.E.K.K.A
Zap Knight The Log
Zap Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log Mega Knight Little Prince
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Mega Knight Little Prince
The Log Zap Baby Dragon
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log
Zap Baby Dragon Little Prince
Zap
Mini P.E.K.K.A
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap
Zap Baby Dragon
The Log
Knight Mini P.E.K.K.A Baby Dragon Mega Knight
The Log Zap Baby Dragon
Zap
Mega Knight
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log Mega Knight Little Prince

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