My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army Giant Skeleton Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Firecracker Skeleton Army Electro Wizard Inferno Dragon
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Electro Wizard Mini P.E.K.K.A Giant Skeleton
Firecracker
Zap Mini P.E.K.K.A Mirror Giant Skeleton Inferno Dragon
Mini P.E.K.K.A
Zap Firecracker Mirror Giant Skeleton Electro Wizard
Mirror
Zap Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army
Mirror
Giant Skeleton
Zap Firecracker Mini P.E.K.K.A Mirror Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Giant Skeleton
Inferno Dragon
Firecracker

Defense Synergies 5 18

Zap
Mini P.E.K.K.A Mirror Electro Wizard Firecracker Skeleton Army Giant Skeleton Inferno Dragon
Firecracker
Zap Mini P.E.K.K.A Mirror Skeleton Army Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Firecracker Mirror Skeleton Army
Mirror
Zap Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army
Mirror Zap Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard Inferno Dragon
Giant Skeleton
Zap Firecracker Skeleton Army Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Firecracker Mirror Skeleton Army Giant Skeleton Inferno Dragon
Inferno Dragon
Zap Mirror Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army Zap Firecracker Electro Wizard
Electro Wizard Inferno Dragon Zap Firecracker
Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Zap Firecracker Giant Skeleton
Inferno Dragon Zap Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Giant Skeleton Electro Wizard
Skeleton Army Zap Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon
Firecracker Mini P.E.K.K.A Skeleton Army Electro Wizard
Zap Firecracker Skeleton Army Electro Wizard
Zap Firecracker Giant Skeleton Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Skeleton Army Giant Skeleton Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Zap Electro Wizard
Giant Skeleton Mini P.E.K.K.A Skeleton Army Inferno Dragon
Firecracker Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Skeleton Army Inferno Dragon
Zap Giant Skeleton Electro Wizard Firecracker Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Giant Skeleton
Skeleton Army Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Firecracker Skeleton Army
Skeleton Army Electro Wizard Zap Firecracker Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Zap Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Zap Electro Wizard
Giant Skeleton
Firecracker Giant Skeleton
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Giant Skeleton
Zap
Zap Firecracker
Inferno Dragon
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker Electro Wizard
Giant Skeleton
Firecracker
Zap Electro Wizard Skeleton Army
Zap Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Firecracker Giant Skeleton Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Giant Skeleton Electro Wizard

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