My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Wizard Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang Tombstone
Zap
Goblin Gang Tombstone Sparky
Barbarian Barrel
Electro Spirit Ice Spirit Goblin Gang Tombstone Wizard Sparky
The Log
Electro Spirit Ice Spirit Goblin Gang Tombstone Sparky
Earthquake
Goblin Gang Tombstone
Arrows
Electro Spirit Ice Spirit Goblin Gang Tombstone
Royal Delivery
Electro Spirit Ice Spirit Goblin Gang Wizard Sparky
Fireball
Goblin Gang Tombstone Wizard Sparky
Poison
Goblin Gang Tombstone Wizard Sparky
Lightning
Tombstone Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Wizard Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Tombstone Tornado Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Goblin Gang Tombstone Tornado Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Goblin Gang Tombstone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem Sparky
Ice Spirit
Sparky Golem
Goblin Gang
Golem Sparky
Tombstone
Wizard
Tornado Golem Sparky
Tornado
Wizard Sparky Golem
Golem
Electro Spirit Ice Spirit Goblin Gang Wizard Tornado Sparky
Sparky
Ice Spirit Tornado Electro Spirit Goblin Gang Wizard Golem

Defense Synergies 4 8

Electro Spirit
Ice Spirit
Goblin Gang Sparky Tombstone Wizard Tornado
Goblin Gang
Ice Spirit Tombstone Sparky
Tombstone
Ice Spirit Goblin Gang Wizard Sparky
Wizard
Tornado Ice Spirit Tombstone
Tornado
Wizard Sparky Ice Spirit Sparky
Golem
Sparky
Ice Spirit Tornado Goblin Gang Tombstone Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Sparky
Sparky Ice Spirit Goblin Gang Tombstone
Goblin Gang Tornado Sparky Tombstone
Sparky Goblin Gang Tombstone
Tombstone Tornado Sparky
Goblin Gang Tornado Electro Spirit
Tornado Electro Spirit Ice Spirit Goblin Gang Tombstone Wizard
Electro Spirit Sparky
Sparky Goblin Gang Tombstone Tornado
Goblin Gang Tornado Ice Spirit Sparky
Goblin Gang Electro Spirit Tombstone Wizard Tornado
Goblin Gang Wizard Tornado
Tombstone Sparky Ice Spirit Goblin Gang Wizard
Wizard Sparky Electro Spirit Ice Spirit Goblin Gang Tombstone Tornado
Sparky Goblin Gang Tombstone
Tornado Ice Spirit Goblin Gang Sparky
Wizard Sparky Goblin Gang Tombstone Tornado
Ice Spirit Tombstone Electro Spirit Goblin Gang Wizard Tornado
Wizard Tornado Electro Spirit Ice Spirit Tombstone
Sparky Tornado
Goblin Gang Wizard Electro Spirit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Sparky
Goblin Gang Wizard
Goblin Gang Tombstone Ice Spirit Sparky
Goblin Gang Tornado Sparky
Goblin Gang Tombstone Sparky
Wizard Electro Spirit Ice Spirit Goblin Gang Tornado
Goblin Gang Sparky Tombstone
Sparky
Electro Spirit Ice Spirit Tombstone Tornado Sparky
Goblin Gang Tombstone Sparky
Tombstone Sparky
Tornado
Goblin Gang Tombstone Wizard Sparky
Wizard Sparky
Goblin Gang Tombstone Sparky Electro Spirit Ice Spirit Tornado
Electro Spirit Wizard Sparky
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado
Sparky
Sparky
Wizard Sparky
Wizard Electro Spirit Ice Spirit Tornado
Wizard Tornado Sparky
Ice Spirit Wizard Tornado
Wizard Tornado
Goblin Gang Tornado Sparky
Wizard Tornado Sparky
Wizard Tornado
Sparky
Sparky
Wizard Sparky
Wizard Sparky
Tornado Sparky
Sparky
Wizard Sparky
Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Tornado Electro Spirit Ice Spirit Wizard Sparky
Wizard Tornado Sparky
Wizard Tornado Sparky
Tornado Sparky
Wizard Tornado Sparky
Electro Spirit Ice Spirit Wizard
Sparky
Wizard Sparky
Electro Spirit Ice Spirit Sparky
Sparky
Wizard Sparky
Electro Spirit Ice Spirit Goblin Gang Tombstone
Wizard Tornado
Goblin Gang Wizard Sparky
Wizard
Tornado Sparky
Sparky
Electro Spirit Ice Spirit Goblin Gang Tornado Sparky
Tornado
Tornado Sparky

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