My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Cage Princess Electro Wizard Inferno Dragon Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Princess Inferno Dragon Lumberjack Little Prince
Zap
Princess Inferno Dragon Little Prince
Barbarian Barrel
Ice Spirit Goblin Cage Princess Electro Wizard Lumberjack Little Prince
The Log
Ice Spirit Goblin Cage Princess Lumberjack Little Prince
Earthquake
Goblin Cage
Arrows
Ice Spirit Princess Little Prince
Royal Delivery
Ice Spirit Goblin Cage Princess Electro Wizard Inferno Dragon Lumberjack Little Prince
Fireball
Goblin Cage Princess Electro Wizard Inferno Dragon Lumberjack Little Prince
Poison
Goblin Cage Princess Electro Wizard Little Prince
Lightning
Goblin Cage Electro Wizard Inferno Dragon Lumberjack Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Princess Little Prince Goblin Cage Electro Wizard Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Princess Little Prince Goblin Cage

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Princess Inferno Dragon Lumberjack Mega Knight
Goblin Cage
Ice Spirit Lumberjack
Princess
Ice Spirit Mega Knight
Electro Wizard
Lumberjack Mega Knight
Inferno Dragon
Mega Knight Ice Spirit
Lumberjack
Ice Spirit Goblin Cage Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Ice Spirit Princess Electro Wizard Lumberjack
Little Prince

Defense Synergies 1 17

Ice Spirit
Goblin Cage Princess Electro Wizard Inferno Dragon Lumberjack Mega Knight Little Prince
Goblin Cage
Ice Spirit Princess Electro Wizard Inferno Dragon Lumberjack
Princess
Ice Spirit Goblin Cage Mega Knight
Electro Wizard
Ice Spirit Goblin Cage Inferno Dragon Lumberjack Mega Knight Little Prince
Inferno Dragon
Ice Spirit Goblin Cage Electro Wizard Mega Knight
Lumberjack
Ice Spirit Goblin Cage Electro Wizard Little Prince
Mega Knight
Ice Spirit Princess Electro Wizard Inferno Dragon
Little Prince
Ice Spirit Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Electro Wizard
Inferno Dragon Lumberjack Ice Spirit Goblin Cage Electro Wizard Mega Knight
Goblin Cage Lumberjack Mega Knight Electro Wizard Inferno Dragon
Goblin Cage Inferno Dragon Lumberjack Electro Wizard Mega Knight
Goblin Cage Princess Lumberjack Mega Knight
Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Ice Spirit Goblin Cage Princess Little Prince
Goblin Cage Electro Wizard Mega Knight
Inferno Dragon Goblin Cage Princess Lumberjack
Ice Spirit Electro Wizard Lumberjack Mega Knight Little Prince
Electro Wizard Princess Lumberjack Mega Knight
Inferno Dragon Princess Electro Wizard
Goblin Cage Lumberjack Mega Knight Ice Spirit Electro Wizard
Mega Knight Ice Spirit Goblin Cage Princess Electro Wizard Lumberjack
Inferno Dragon Goblin Cage Electro Wizard Lumberjack Mega Knight
Ice Spirit Goblin Cage Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Goblin Cage Electro Wizard Lumberjack
Ice Spirit Goblin Cage Mega Knight Electro Wizard Lumberjack Little Prince
Goblin Cage Ice Spirit Princess Electro Wizard Inferno Dragon Lumberjack Mega Knight Little Prince
Goblin Cage Electro Wizard Inferno Dragon Lumberjack
Mega Knight Electro Wizard Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Goblin Cage Electro Wizard
Electro Wizard Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit Goblin Cage Electro Wizard
Lumberjack Mega Knight Goblin Cage Electro Wizard
Goblin Cage Inferno Dragon Lumberjack Mega Knight
Ice Spirit Princess Electro Wizard
Goblin Cage Electro Wizard Lumberjack
Mega Knight Goblin Cage Inferno Dragon Lumberjack
Goblin Cage Electro Wizard Mega Knight Ice Spirit Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Mega Knight Goblin Cage Lumberjack
Mega Knight Goblin Cage Electro Wizard
Mega Knight Goblin Cage Lumberjack
Goblin Cage Princess Mega Knight
Electro Wizard Ice Spirit Goblin Cage Inferno Dragon Lumberjack Little Prince
Mega Knight Goblin Cage Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Electro Wizard
Mega Knight
Ice Spirit Princess
Princess
Ice Spirit Princess
Electro Wizard Lumberjack
Princess Electro Wizard
Princess
Princess
Princess
Princess
Princess
Princess Mega Knight
Princess Electro Wizard Mega Knight
Princess Mega Knight Little Prince
Mega Knight
Princess
Ice Spirit Princess Mega Knight Little Prince
Inferno Dragon
Princess Electro Wizard
Princess Mega Knight
Princess Electro Wizard Little Prince
Electro Wizard Ice Spirit
Mega Knight
Ice Spirit Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Ice Spirit Princess
Princess Electro Wizard
Princess Electro Wizard Lumberjack Mega Knight
Princess
Mega Knight
Ice Spirit Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard Mega Knight Little Prince

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