My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Battle Ram Hunter Electro Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Heal Spirit Battle Ram Electro Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram
Giant Snowball
Skeleton Barrel Battle Ram Lumberjack
Zap
Skeleton Barrel Battle Ram
Barbarian Barrel
Skeleton Barrel Heal Spirit Battle Ram Hunter Magic Archer Lumberjack
The Log
Skeleton Barrel Heal Spirit Battle Ram Hunter Lumberjack
Earthquake
Arrows
Skeleton Barrel Heal Spirit
Royal Delivery
Skeleton Barrel Heal Spirit Battle Ram Hunter Magic Archer Lumberjack
Fireball
Skeleton Barrel Battle Ram Hunter Magic Archer Lumberjack
Poison
Skeleton Barrel Hunter Magic Archer
Lightning
Battle Ram Hunter Magic Archer Lumberjack
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Battle Ram Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeleton Barrel Fireball Battle Ram Hunter Magic Archer Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Skeleton Barrel Fireball Battle Ram

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Heal Spirit Battle Ram Magic Archer Lumberjack
Heal Spirit
Skeleton Barrel Battle Ram Hunter Lumberjack
Fireball
Skeleton Barrel Battle Ram Magic Archer
Battle Ram
Magic Archer Skeleton Barrel Heal Spirit Fireball Hunter Lumberjack
Hunter
Heal Spirit Battle Ram Lumberjack
Electro Giant
Lumberjack
Magic Archer
Battle Ram Skeleton Barrel Fireball Lumberjack
Lumberjack
Skeleton Barrel Heal Spirit Battle Ram Hunter Electro Giant Magic Archer

Defense Synergies 0 4

Skeleton Barrel
Fireball
Heal Spirit
Fireball
Skeleton Barrel Lumberjack
Battle Ram
Hunter
Lumberjack
Electro Giant
Magic Archer
Lumberjack
Lumberjack
Fireball Hunter Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Magic Archer
Hunter Lumberjack
Hunter Lumberjack
Hunter Lumberjack
Fireball Lumberjack
Fireball Hunter Magic Archer Lumberjack
Hunter Fireball Magic Archer
Skeleton Barrel Fireball Electro Giant Magic Archer
Hunter Lumberjack
Hunter Lumberjack
Fireball Hunter Electro Giant Magic Archer Lumberjack
Hunter Fireball Magic Archer
Hunter Lumberjack Fireball
Fireball Hunter Magic Archer Lumberjack
Hunter Lumberjack
Fireball Hunter Electro Giant Lumberjack
Fireball Hunter Lumberjack
Fireball Hunter Magic Archer Lumberjack
Hunter Fireball Magic Archer Lumberjack
Hunter Lumberjack
Fireball Hunter Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Electro Giant
Fireball Skeleton Barrel Hunter Magic Archer Lumberjack
Lumberjack Hunter
Hunter Lumberjack Fireball
Hunter Lumberjack
Fireball Electro Giant Skeleton Barrel Hunter Magic Archer
Fireball Hunter Lumberjack
Hunter Lumberjack
Fireball Magic Archer
Hunter Lumberjack
Fireball Electro Giant
Fireball Hunter Lumberjack
Fireball Electro Giant Magic Archer
Electro Giant Fireball Hunter Magic Archer Lumberjack
Fireball Hunter Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer
Fireball Skeleton Barrel Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball
Fireball Magic Archer
Fireball Electro Giant Skeleton Barrel Hunter Magic Archer
Magic Archer
Fireball Skeleton Barrel Hunter Magic Archer
Fireball Skeleton Barrel
Fireball Lumberjack
Skeleton Barrel Fireball Magic Archer
Fireball Magic Archer
Skeleton Barrel Fireball Hunter Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Hunter Magic Archer
Magic Archer Skeleton Barrel Fireball
Fireball
Skeleton Barrel Fireball Hunter Magic Archer
Skeleton Barrel Fireball Electro Giant Magic Archer
Fireball Magic Archer
Fireball
Skeleton Barrel Fireball
Electro Giant Fireball Hunter Magic Archer
Fireball Skeleton Barrel Hunter Magic Archer
Fireball Skeleton Barrel Magic Archer
Fireball Skeleton Barrel Magic Archer
Fireball Hunter Electro Giant Magic Archer
Skeleton Barrel Fireball Electro Giant
Fireball
Fireball Hunter Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Fireball Hunter Magic Archer
Fireball
Fireball Hunter Magic Archer Lumberjack
Skeleton Barrel Fireball Magic Archer
Fireball Electro Giant
Electro Giant Fireball Magic Archer
Fireball Magic Archer
Skeleton Barrel Fireball Electro Giant Magic Archer

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