My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Goblins Hog Rider Skeleton Army
Zap
Goblins Skeleton Army
Barbarian Barrel
Goblins Wizard Skeleton Army Electro Wizard
The Log
Goblins Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Goblins Skeleton Army
Royal Delivery
Goblins Hog Rider Wizard Skeleton Army Electro Wizard
Fireball
Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Ice Golem Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Rage Skeleton Army Hog Rider Electro Wizard Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem Rage Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Ice Golem
Ice Golem
Hog Rider Goblins Electro Wizard
Hog Rider
Goblins Ice Golem Rage Wizard Rocket Electro Wizard
Wizard
Hog Rider Rage
Rocket
Hog Rider
Rage
Hog Rider Wizard Electro Wizard
Skeleton Army
Electro Wizard
Ice Golem Hog Rider Rage

Defense Synergies 0 8

Goblins
Ice Golem Wizard Electro Wizard
Ice Golem
Goblins Wizard Electro Wizard
Hog Rider
Wizard
Goblins Ice Golem Skeleton Army Electro Wizard
Rocket
Rage
Skeleton Army
Wizard Electro Wizard
Electro Wizard
Goblins Ice Golem Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Wizard Electro Wizard
Skeleton Army Goblins Electro Wizard
Rocket Skeleton Army Goblins Electro Wizard
Skeleton Army Goblins Electro Wizard
Rocket Skeleton Army
Skeleton Army Goblins Electro Wizard
Rocket Electro Wizard Wizard
Rocket Ice Golem Electro Wizard
Goblins Skeleton Army
Skeleton Army Goblins Ice Golem Electro Wizard
Goblins Skeleton Army Electro Wizard Ice Golem Wizard
Wizard Electro Wizard
Skeleton Army Wizard Rocket Electro Wizard
Wizard Rocket Skeleton Army Goblins Electro Wizard
Skeleton Army Electro Wizard
Rocket Skeleton Army Electro Wizard
Wizard Goblins Skeleton Army Electro Wizard
Goblins Wizard Skeleton Army Electro Wizard
Wizard Ice Golem Electro Wizard
Electro Wizard
Wizard Skeleton Army Goblins Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Ice Golem Electro Wizard
Electro Wizard Ice Golem Wizard Rocket
Skeleton Army Goblins Ice Golem Rocket Electro Wizard
Rocket Skeleton Army Ice Golem Electro Wizard
Skeleton Army
Wizard Rocket Ice Golem Electro Wizard
Rocket Skeleton Army Goblins Ice Golem Electro Wizard
Skeleton Army
Rocket Electro Wizard Goblins Ice Golem Skeleton Army
Skeleton Army
Rocket Skeleton Army Electro Wizard
Rocket Skeleton Army Ice Golem Wizard
Wizard Skeleton Army
Skeleton Army Electro Wizard Goblins Ice Golem Rocket
Ice Golem Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Electro Wizard
Rocket
Ice Golem Rocket
Wizard Rocket
Wizard Ice Golem Rocket
Wizard
Ice Golem Wizard
Wizard
Rocket Goblins Electro Wizard
Rocket Wizard Electro Wizard
Wizard Rocket
Rocket Ice Golem
Rocket
Ice Golem
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Electro Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Ice Golem Wizard
Wizard Electro Wizard
Wizard
Rocket
Ice Golem Wizard Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket
Rocket Electro Wizard
Rocket Wizard
Electro Wizard Rocket Skeleton Army
Rocket Wizard Electro Wizard
Wizard Rocket Electro Wizard
Ice Golem Wizard
Rocket
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

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