My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard Dark Prince
The Log
Firecracker Elixir Golem Hog Rider Dark Prince
Earthquake
Firecracker Elixir Golem Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Valkyrie Hog Rider Wizard Dark Prince
Fireball
Firecracker Elixir Golem Hog Rider Wizard
Poison
Firecracker Elixir Golem Wizard
Lightning
Valkyrie Wizard Dark Prince
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Elixir Golem Valkyrie Hog Rider Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Elixir Golem

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Elixir Golem Valkyrie Dark Prince
Arrows
Zap Hog Rider Elixir Golem Dark Prince
Firecracker
Zap Elixir Golem Hog Rider Valkyrie Dark Prince
Elixir Golem
Firecracker Zap Arrows Hog Rider Wizard
Valkyrie
Hog Rider Zap Firecracker Wizard Dark Prince
Hog Rider
Zap Arrows Firecracker Valkyrie Elixir Golem Wizard Dark Prince
Wizard
Elixir Golem Valkyrie Hog Rider Dark Prince
Dark Prince
Zap Arrows Firecracker Valkyrie Hog Rider Wizard

Defense Synergies 1 9

Zap
Arrows Firecracker Valkyrie Dark Prince
Arrows
Zap Valkyrie Dark Prince
Firecracker
Valkyrie Zap Dark Prince
Elixir Golem
Valkyrie
Firecracker Zap Arrows Wizard
Hog Rider
Wizard
Valkyrie Dark Prince
Dark Prince
Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard
Zap Firecracker Valkyrie Dark Prince
Valkyrie Dark Prince
Firecracker Valkyrie Dark Prince
Arrows Firecracker Valkyrie Dark Prince
Arrows Zap Firecracker Valkyrie Dark Prince
Zap Arrows Firecracker Wizard
Zap Arrows Valkyrie
Firecracker Valkyrie Dark Prince
Valkyrie Zap Arrows Firecracker Wizard Dark Prince
Arrows Zap Firecracker Wizard
Zap Valkyrie Wizard Dark Prince
Valkyrie Wizard Zap Arrows Firecracker Dark Prince
Zap
Wizard Arrows Firecracker Valkyrie Dark Prince
Arrows Zap Firecracker Valkyrie Wizard Dark Prince
Zap Arrows Valkyrie Wizard Firecracker Dark Prince
Valkyrie Wizard Dark Prince Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Dark Prince
Zap Arrows Firecracker Valkyrie Wizard
Zap Valkyrie Dark Prince
Valkyrie Dark Prince Zap
Valkyrie Dark Prince
Arrows Firecracker Wizard Zap
Dark Prince Valkyrie
Valkyrie Dark Prince
Zap Firecracker Valkyrie Dark Prince
Valkyrie Dark Prince
Zap Arrows Valkyrie Dark Prince
Dark Prince Valkyrie Wizard
Wizard Firecracker Valkyrie
Zap Firecracker Valkyrie Dark Prince
Arrows Valkyrie Zap Firecracker Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie Dark Prince
Wizard Zap Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Firecracker Zap Arrows Valkyrie Wizard Dark Prince
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Zap Arrows Firecracker Wizard Dark Prince
Zap Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Valkyrie Wizard Dark Prince
Arrows Firecracker Zap Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Arrows Firecracker Wizard
Zap Dark Prince
Zap Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard Dark Prince
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker Dark Prince
Zap Firecracker
Firecracker Zap
Zap Firecracker Dark Prince

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