My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Goblin Giant Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Goblin Giant
Barbarian Barrel
Electro Wizard
The Log
Earthquake
Arrows
Minions
Royal Delivery
Minions Bowler Electro Wizard
Fireball
Minions Bowler Electro Wizard
Poison
Minions Electro Wizard
Lightning
Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Minions Electro Wizard Golden Knight Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Giant Electro Wizard Minions Bowler
Arrows
Zap Bowler Goblin Giant
Minions
Rage Zap Bowler Goblin Giant
Rage
Minions Goblin Giant Electro Wizard Golden Knight
Bowler
Zap Arrows Minions Electro Wizard
Goblin Giant
Zap Arrows Minions Rage Electro Wizard
Electro Wizard
Zap Rage Bowler Goblin Giant
Golden Knight
Rage

Defense Synergies 2 12

Zap
Goblin Giant Electro Wizard Arrows Minions Bowler Golden Knight
Arrows
Zap Bowler Golden Knight
Minions
Zap Bowler Goblin Giant Electro Wizard Golden Knight
Rage
Bowler
Zap Arrows Minions Electro Wizard
Goblin Giant
Zap Minions Electro Wizard
Electro Wizard
Zap Minions Bowler Goblin Giant
Golden Knight
Zap Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Goblin Giant Electro Wizard Golden Knight
Zap Minions Electro Wizard
Bowler Minions Electro Wizard
Minions Bowler Electro Wizard
Arrows Bowler
Arrows Bowler Zap Minions Electro Wizard
Minions Electro Wizard Zap Arrows
Bowler Zap Arrows Goblin Giant Electro Wizard Golden Knight
Minions
Bowler Electro Wizard
Minions Electro Wizard Zap Arrows Bowler Goblin Giant
Arrows Minions Zap Electro Wizard
Bowler Zap Minions Electro Wizard
Bowler Zap Arrows Minions Electro Wizard Golden Knight
Electro Wizard
Zap Bowler Electro Wizard
Arrows Minions Bowler Electro Wizard
Arrows Zap Minions Bowler Electro Wizard Golden Knight
Zap Arrows Minions Bowler Electro Wizard
Electro Wizard
Bowler Arrows Minions Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler Electro Wizard
Electro Wizard Zap Arrows Bowler
Zap Minions Bowler Goblin Giant Electro Wizard Golden Knight
Bowler Zap Goblin Giant Electro Wizard
Bowler Goblin Giant
Arrows Zap Minions Goblin Giant Electro Wizard
Minions Bowler Goblin Giant Electro Wizard
Goblin Giant
Zap Electro Wizard Minions
Goblin Giant
Minions Bowler Golden Knight
Zap Arrows Bowler Goblin Giant Electro Wizard
Bowler Goblin Giant Golden Knight
Bowler
Electro Wizard Zap Minions Bowler Goblin Giant Golden Knight
Arrows Minions Bowler Zap Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Zap Bowler Electro Wizard Golden Knight
Arrows Goblin Giant
Arrows
Zap Arrows Bowler
Arrows Zap Minions Goblin Giant
Arrows Bowler
Arrows Zap Bowler
Arrows Zap Golden Knight
Minions Bowler Electro Wizard
Zap Arrows Bowler Electro Wizard Golden Knight
Zap Arrows
Bowler Golden Knight
Arrows Minions
Zap Arrows
Zap Arrows Bowler Golden Knight
Arrows Bowler
Arrows
Minions
Zap Arrows Bowler Electro Wizard
Zap Arrows Bowler Golden Knight
Minions Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Bowler
Arrows Zap Bowler Electro Wizard Golden Knight
Zap Arrows Bowler Golden Knight
Zap Arrows Golden Knight
Zap Arrows Electro Wizard
Zap Electro Wizard Minions
Bowler
Zap Arrows
Zap Arrows Electro Wizard
Arrows Bowler
Zap Electro Wizard Minions
Zap Arrows Electro Wizard
Arrows
Bowler Electro Wizard
Arrows Zap Bowler
Zap Arrows
Zap Minions Bowler Electro Wizard Golden Knight
Zap Electro Wizard
Zap Bowler Goblin Giant Electro Wizard Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: