My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Cannon Cart Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Cannon Cart
Giant Snowball
Goblins Goblin Drill Electro Dragon
Zap
Goblins Goblin Drill Cannon Cart Goblin Giant
Barbarian Barrel
Goblins Heal Spirit Wizard Goblin Drill Cannon Cart
The Log
Goblins Heal Spirit Goblin Drill Cannon Cart
Earthquake
Goblin Drill
Arrows
Goblins Heal Spirit Goblin Drill
Royal Delivery
Goblins Heal Spirit Wizard Goblin Drill Electro Dragon Cannon Cart
Fireball
Wizard Goblin Drill Electro Dragon Cannon Cart
Poison
Wizard Goblin Drill Electro Dragon
Lightning
Wizard Electro Dragon Cannon Cart
Rocket
Wizard Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Void Goblin Drill Wizard Electro Dragon Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblins Void Goblin Drill

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Heal Spirit
Wizard Goblin Drill Electro Dragon Cannon Cart Goblin Giant
Wizard
Heal Spirit Goblin Giant
Void
Goblin Giant
Goblin Drill
Goblins Heal Spirit Cannon Cart
Electro Dragon
Heal Spirit Cannon Cart Goblin Giant
Cannon Cart
Heal Spirit Goblin Drill Electro Dragon
Goblin Giant
Heal Spirit Wizard Void Electro Dragon

Defense Synergies 0 6

Goblins
Wizard Electro Dragon Cannon Cart
Heal Spirit
Wizard
Goblins Cannon Cart
Void
Goblin Drill
Electro Dragon
Electro Dragon
Goblins Goblin Drill Cannon Cart
Cannon Cart
Goblins Wizard Electro Dragon
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard Void Electro Dragon Goblin Giant
Goblins Goblin Drill Electro Dragon Cannon Cart
Goblins Void Goblin Drill Electro Dragon Cannon Cart
Goblins Goblin Drill Electro Dragon Cannon Cart
Goblins Electro Dragon Cannon Cart
Wizard Void Electro Dragon
Void Electro Dragon Cannon Cart Goblin Giant
Goblins Goblin Drill
Goblins Cannon Cart
Goblins Wizard Goblin Drill Electro Dragon Cannon Cart Goblin Giant
Wizard Electro Dragon
Goblin Drill Wizard Electro Dragon Cannon Cart
Wizard Goblins Goblin Drill Electro Dragon Cannon Cart
Goblin Drill Cannon Cart
Goblin Drill
Wizard Goblins Goblin Drill Electro Dragon Cannon Cart
Goblins Wizard Goblin Drill Electro Dragon Cannon Cart
Wizard Goblin Drill Electro Dragon Cannon Cart
Goblin Drill Cannon Cart
Wizard Goblins Electro Dragon Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Void Cannon Cart
Void Wizard Electro Dragon Cannon Cart
Goblins Electro Dragon Cannon Cart Goblin Giant
Cannon Cart Goblin Giant
Goblin Drill Cannon Cart Goblin Giant
Wizard Electro Dragon Goblin Giant
Goblins Void Cannon Cart Goblin Giant
Cannon Cart Goblin Giant
Void Electro Dragon Goblins Cannon Cart
Goblin Drill Goblin Giant
Electro Dragon Cannon Cart
Void Goblin Giant
Cannon Cart Wizard Goblin Giant
Wizard Electro Dragon Cannon Cart
Electro Dragon Goblins Goblin Drill Cannon Cart Goblin Giant
Wizard Electro Dragon Cannon Cart
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Goblin Drill Electro Dragon
Void Electro Dragon
Void Goblin Drill Electro Dragon Cannon Cart Goblin Giant
Cannon Cart Void
Wizard
Wizard Electro Dragon Goblin Giant
Wizard
Wizard Electro Dragon
Void Wizard Electro Dragon
Goblins Void Electro Dragon
Void Wizard Electro Dragon Cannon Cart
Void Wizard Electro Dragon
Void Cannon Cart
Void Electro Dragon Cannon Cart
Cannon Cart
Wizard Goblin Drill Electro Dragon Cannon Cart
Wizard Electro Dragon Cannon Cart
Void Wizard Electro Dragon
Wizard Electro Dragon
Void
Wizard Void
Void
Void Goblin Drill Electro Dragon Cannon Cart
Wizard Electro Dragon
Void Wizard Electro Dragon
Void Wizard Electro Dragon
Void
Wizard Electro Dragon
Electro Dragon Wizard Void
Void
Void Wizard Electro Dragon
Void Electro Dragon
Wizard
Void Electro Dragon Cannon Cart
Wizard Electro Dragon
Void Wizard Electro Dragon Cannon Cart
Wizard Electro Dragon
Void
Electro Dragon Cannon Cart
Electro Dragon
Void Electro Dragon
Void Electro Dragon Cannon Cart Goblin Giant

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