My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Goblin Giant Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Golem Goblin Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Inferno Dragon Lava Hound
Zap
Fire Spirit Goblin Giant Inferno Dragon Lava Hound
Barbarian Barrel
Electro Spirit Fire Spirit Wizard
The Log
Electro Spirit Fire Spirit
Earthquake
Arrows
Electro Spirit Fire Spirit Lava Hound
Royal Delivery
Electro Spirit Fire Spirit Wizard Inferno Dragon Lava Hound
Fireball
Wizard Inferno Dragon Lava Hound
Poison
Wizard Lava Hound
Lightning
Ice Golem Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Golem Inferno Dragon Wizard Lightning Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Ice Golem Inferno Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Fire Spirit
Ice Golem Goblin Giant Inferno Dragon
Ice Golem
Fire Spirit
Wizard
Goblin Giant
Lightning
Lava Hound Goblin Giant
Goblin Giant
Electro Spirit Fire Spirit Wizard Lightning
Inferno Dragon
Lava Hound Fire Spirit
Lava Hound
Lightning Inferno Dragon

Defense Synergies 0 3

Electro Spirit
Fire Spirit
Ice Golem
Ice Golem
Fire Spirit Wizard Inferno Dragon
Wizard
Ice Golem
Lightning
Goblin Giant
Inferno Dragon
Ice Golem
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Wizard Goblin Giant
Inferno Dragon
Fire Spirit Lightning Inferno Dragon
Inferno Dragon
Lightning
Electro Spirit Fire Spirit
Lightning Inferno Dragon Electro Spirit Fire Spirit Wizard
Lightning Electro Spirit Ice Golem Goblin Giant
Inferno Dragon
Fire Spirit Ice Golem
Electro Spirit Ice Golem Wizard Goblin Giant
Inferno Dragon Wizard
Fire Spirit Wizard Lightning
Fire Spirit Wizard Electro Spirit
Inferno Dragon
Lightning Inferno Dragon
Wizard
Fire Spirit Electro Spirit Wizard
Wizard Electro Spirit Fire Spirit Ice Golem Inferno Dragon
Inferno Dragon
Wizard Electro Spirit Fire Spirit Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Ice Golem Wizard Lightning Inferno Dragon
Ice Golem Lightning Goblin Giant
Lightning Ice Golem Goblin Giant
Goblin Giant Inferno Dragon
Fire Spirit Wizard Electro Spirit Ice Golem Goblin Giant
Ice Golem Lightning Goblin Giant
Goblin Giant Inferno Dragon
Lightning Electro Spirit Ice Golem Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon
Lightning Goblin Giant
Lightning Ice Golem Wizard Goblin Giant
Wizard
Electro Spirit Ice Golem Lightning Goblin Giant Inferno Dragon
Electro Spirit Ice Golem Wizard Inferno Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem
Lightning Goblin Giant
Lightning Ice Golem
Wizard Fire Spirit
Wizard Electro Spirit Fire Spirit Ice Golem Goblin Giant
Fire Spirit Wizard
Fire Spirit Ice Golem Wizard Lightning
Wizard Lightning
Lightning Fire Spirit
Lightning Wizard
Lightning Fire Spirit Wizard
Lightning Fire Spirit Ice Golem
Lightning
Lightning Ice Golem
Lightning Wizard
Lightning Wizard
Lightning
Lightning
Lightning Fire Spirit Wizard
Lightning Fire Spirit Wizard
Lightning
Lightning Wizard
Lightning
Lightning
Ice Golem Electro Spirit Fire Spirit Wizard
Inferno Dragon
Wizard Lightning
Lightning Wizard
Lightning
Lightning Fire Spirit Ice Golem Wizard
Lightning Electro Spirit Wizard
Lightning
Lightning Wizard
Lightning Electro Spirit
Wizard Lightning
Lightning Electro Spirit Fire Spirit
Lightning Fire Spirit Wizard
Lightning Wizard
Ice Golem Wizard Lightning
Lightning
Electro Spirit Lightning
Lightning
Lightning Goblin Giant
Inferno Dragon
Lightning Wizard

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