My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Wizard Cannon Cart Goblin Giant Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Battle Ram Cannon Cart Goblin Giant Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Cannon Cart
Giant Snowball
Goblins Spear Goblins Battle Ram
Zap
Goblins Spear Goblins Battle Ram Cannon Cart Goblin Giant
Barbarian Barrel
Goblins Spear Goblins Battle Ram Wizard Cannon Cart
The Log
Goblins Spear Goblins Battle Ram Cannon Cart
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Battle Ram Wizard Cannon Cart
Fireball
Battle Ram Wizard Cannon Cart
Poison
Spear Goblins Wizard
Lightning
Battle Ram Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Fireball Battle Ram Wizard Cannon Cart Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Spear Goblins Fireball Battle Ram

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Spear Goblins
Battle Ram Cannon Cart Goblin Giant
Fireball
Goblin Giant Battle Ram
Battle Ram
Goblins Spear Goblins Fireball
Wizard
Goblin Giant
Cannon Cart
Spear Goblins
Goblin Giant
Fireball Spear Goblins Wizard
Electro Giant

Defense Synergies 1 5

Goblins
Wizard Cannon Cart
Spear Goblins
Cannon Cart Goblin Giant
Fireball
Goblin Giant
Battle Ram
Wizard
Goblins Cannon Cart
Cannon Cart
Goblins Spear Goblins Wizard
Goblin Giant
Fireball Spear Goblins
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Fireball Wizard Goblin Giant
Goblins Cannon Cart
Goblins Cannon Cart
Goblins Cannon Cart
Fireball
Fireball Goblins Spear Goblins Cannon Cart
Spear Goblins Fireball Wizard
Fireball Cannon Cart Goblin Giant Electro Giant
Goblins
Goblins Spear Goblins Cannon Cart
Goblins Spear Goblins Fireball Wizard Cannon Cart Goblin Giant Electro Giant
Spear Goblins Fireball Wizard
Fireball Wizard Cannon Cart
Fireball Wizard Goblins Cannon Cart
Cannon Cart
Fireball Electro Giant
Wizard Goblins Fireball Cannon Cart
Fireball Goblins Spear Goblins Wizard Cannon Cart
Wizard Spear Goblins Fireball Cannon Cart
Cannon Cart
Wizard Goblins Spear Goblins Fireball Cannon Cart Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Fireball Cannon Cart Electro Giant
Fireball Wizard Cannon Cart
Goblins Spear Goblins Cannon Cart Goblin Giant
Fireball Cannon Cart Goblin Giant
Cannon Cart Goblin Giant
Fireball Wizard Electro Giant Goblin Giant
Goblins Spear Goblins Fireball Cannon Cart Goblin Giant
Cannon Cart Goblin Giant
Goblins Spear Goblins Fireball Cannon Cart
Goblin Giant
Cannon Cart
Fireball Goblin Giant Electro Giant
Cannon Cart Fireball Wizard Goblin Giant
Wizard Fireball Cannon Cart Electro Giant
Electro Giant Goblins Spear Goblins Fireball Cannon Cart Goblin Giant
Fireball Wizard Cannon Cart Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Cannon Cart Goblin Giant
Cannon Cart Fireball
Fireball Wizard
Fireball Wizard Electro Giant Spear Goblins Goblin Giant
Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball
Fireball Wizard Cannon Cart
Fireball Wizard
Fireball Cannon Cart
Fireball Cannon Cart
Fireball Cannon Cart
Spear Goblins Fireball Wizard Cannon Cart
Fireball Wizard Cannon Cart
Fireball
Fireball Wizard
Fireball Wizard Electro Giant
Fireball
Fireball Wizard
Fireball Cannon Cart
Electro Giant Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Giant
Fireball Wizard Electro Giant
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Fireball Cannon Cart
Fireball Wizard
Fireball
Fireball Wizard Cannon Cart
Fireball Wizard
Fireball Electro Giant
Cannon Cart
Electro Giant Fireball
Fireball
Fireball Cannon Cart Goblin Giant Electro Giant

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