My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Hog Rider
Giant Snowball
Goblin Gang Skeleton Dragons Battle Ram Hog Rider
Zap
Goblin Gang Battle Ram Goblin Giant
Barbarian Barrel
Goblin Gang Battle Ram Ice Wizard
The Log
Goblin Gang Battle Ram Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Skeleton Dragons
Royal Delivery
Goblin Gang Skeleton Dragons Battle Ram Hog Rider Ice Wizard
Fireball
Goblin Gang Skeleton Dragons Battle Ram Hog Rider Ice Wizard
Poison
Goblin Gang Skeleton Dragons Ice Wizard
Lightning
Skeleton Dragons Battle Ram Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Ice Wizard Skeleton Dragons Battle Ram Hog Rider Freeze Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Ice Wizard Skeleton Dragons

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Battle Ram Goblin Giant
Skeleton Dragons
Hog Rider Goblin Giant
Battle Ram
The Log Goblin Gang Freeze
Hog Rider
Goblin Gang Freeze The Log Skeleton Dragons
Freeze
Hog Rider Battle Ram
Goblin Giant
Goblin Gang Skeleton Dragons The Log Ice Wizard
The Log
Battle Ram Hog Rider Goblin Giant
Ice Wizard
Goblin Giant

Defense Synergies 1 6

Goblin Gang
Skeleton Dragons The Log Ice Wizard
Skeleton Dragons
The Log Goblin Gang Ice Wizard
Battle Ram
Hog Rider
Freeze
Goblin Giant
The Log
The Log
Skeleton Dragons Goblin Gang Goblin Giant Ice Wizard
Ice Wizard
Goblin Gang Skeleton Dragons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Giant The Log
Goblin Gang Skeleton Dragons The Log Ice Wizard
Goblin Gang Skeleton Dragons Freeze Ice Wizard
Goblin Gang Skeleton Dragons Ice Wizard
The Log
Goblin Gang Freeze The Log Skeleton Dragons Ice Wizard
Skeleton Dragons Goblin Gang Freeze Ice Wizard
Skeleton Dragons Goblin Giant The Log
Goblin Gang Ice Wizard
Goblin Gang Ice Wizard
Goblin Gang Skeleton Dragons Ice Wizard Freeze Goblin Giant The Log
Skeleton Dragons Goblin Gang Ice Wizard
Goblin Gang Skeleton Dragons Freeze The Log Ice Wizard
Goblin Gang Skeleton Dragons Freeze The Log
Goblin Gang
Goblin Gang Freeze The Log
Goblin Gang Skeleton Dragons
Goblin Gang Skeleton Dragons The Log Ice Wizard
Freeze The Log Skeleton Dragons Ice Wizard
Goblin Gang Skeleton Dragons Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Skeleton Dragons The Log
Goblin Gang Goblin Giant The Log
Goblin Gang Goblin Giant The Log
Goblin Gang Goblin Giant
Skeleton Dragons Goblin Gang Freeze Goblin Giant Ice Wizard
Goblin Gang Goblin Giant Ice Wizard
Goblin Giant
Freeze Skeleton Dragons The Log
Goblin Gang Skeleton Dragons Goblin Giant
Goblin Giant The Log
Goblin Gang Goblin Giant
Skeleton Dragons
Goblin Gang Skeleton Dragons Freeze Goblin Giant The Log
Skeleton Dragons Freeze The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Freeze The Log
Skeleton Dragons The Log Ice Wizard
Skeleton Dragons Goblin Giant The Log
Skeleton Dragons Freeze The Log
Skeleton Dragons The Log
Skeleton Dragons Freeze Goblin Giant Ice Wizard
Skeleton Dragons The Log
The Log Skeleton Dragons Freeze Ice Wizard
The Log Skeleton Dragons
Goblin Gang
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons Freeze
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Freeze
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons
The Log
Skeleton Dragons The Log
Freeze The Log Skeleton Dragons Ice Wizard
The Log Skeleton Dragons Ice Wizard
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons Ice Wizard
Skeleton Dragons Freeze
Skeleton Dragons The Log
Skeleton Dragons Freeze
The Log
Goblin Gang Freeze
Skeleton Dragons Ice Wizard
Freeze
The Log
Goblin Gang Skeleton Dragons
The Log Skeleton Dragons
Skeleton Dragons
Goblin Gang Skeleton Dragons Freeze The Log
Skeleton Dragons
Freeze Goblin Giant The Log

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