My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Wizard Dark Prince Electro Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Bandit
Giant Snowball
Electro Dragon
Zap
Dark Prince Bandit
Barbarian Barrel
Wizard Dark Prince Bandit
The Log
Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Electro Dragon Bandit
Fireball
Wizard Electro Dragon Bandit
Poison
Wizard Electro Dragon
Lightning
Ice Golem Wizard Dark Prince Electro Dragon Bandit
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Rocket Dark Prince Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Bandit Dark Prince Giant Wizard Electro Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Bandit Dark Prince Giant

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Electro Dragon
Giant
Dark Prince Electro Dragon Wizard Rocket Bandit
Wizard
Giant Dark Prince Bandit Mega Knight
Rocket
Giant
Dark Prince
Giant Wizard Bandit
Electro Dragon
Giant Ice Golem Mega Knight
Bandit
Giant Wizard Dark Prince Mega Knight
Mega Knight
Wizard Electro Dragon Bandit

Defense Synergies 0 10

Ice Golem
Wizard Electro Dragon Bandit Mega Knight
Giant
Wizard
Ice Golem Dark Prince Bandit Mega Knight
Rocket
Dark Prince
Wizard Electro Dragon Bandit
Electro Dragon
Ice Golem Dark Prince
Bandit
Ice Golem Wizard Dark Prince Mega Knight
Mega Knight
Ice Golem Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Wizard Electro Dragon
Dark Prince Electro Dragon Bandit Mega Knight
Rocket Mega Knight Dark Prince Electro Dragon Bandit
Dark Prince Electro Dragon Bandit Mega Knight
Rocket Dark Prince Mega Knight
Dark Prince Electro Dragon Bandit Mega Knight
Rocket Wizard Electro Dragon
Rocket Ice Golem Electro Dragon Bandit Mega Knight
Ice Golem Dark Prince Bandit Mega Knight
Ice Golem Wizard Dark Prince Electro Dragon Bandit Mega Knight
Wizard Electro Dragon
Mega Knight Wizard Rocket Dark Prince Electro Dragon Bandit
Wizard Rocket Mega Knight Dark Prince Electro Dragon
Bandit Mega Knight
Rocket Bandit Mega Knight
Wizard Mega Knight Dark Prince Electro Dragon
Mega Knight Wizard Dark Prince Electro Dragon Bandit
Wizard Ice Golem Dark Prince Electro Dragon Bandit Mega Knight
Wizard Dark Prince Mega Knight Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Dark Prince Bandit
Bandit Ice Golem Wizard Rocket Electro Dragon Mega Knight
Bandit Mega Knight Ice Golem Rocket Dark Prince Electro Dragon
Rocket Dark Prince Mega Knight Ice Golem Bandit
Dark Prince Bandit Mega Knight
Wizard Rocket Ice Golem Electro Dragon
Rocket Dark Prince Ice Golem Bandit
Mega Knight Dark Prince
Rocket Electro Dragon Mega Knight Ice Golem Dark Prince Bandit
Mega Knight Dark Prince Electro Dragon
Rocket Mega Knight Dark Prince
Rocket Dark Prince Mega Knight Ice Golem Wizard Bandit
Wizard Electro Dragon Mega Knight
Electro Dragon Ice Golem Rocket Dark Prince
Mega Knight Ice Golem Wizard Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Electro Dragon Bandit
Electro Dragon Bandit
Rocket Electro Dragon Bandit
Ice Golem Rocket Dark Prince
Wizard Rocket Dark Prince Mega Knight
Wizard Ice Golem Rocket Electro Dragon
Wizard
Ice Golem Wizard Electro Dragon
Wizard Electro Dragon Bandit
Rocket Electro Dragon
Rocket Wizard Dark Prince Electro Dragon Bandit
Wizard Rocket Electro Dragon
Rocket Ice Golem Bandit
Rocket Electro Dragon Bandit
Ice Golem
Rocket Wizard Electro Dragon Bandit
Wizard Rocket Electro Dragon Bandit Mega Knight
Rocket
Rocket
Rocket Wizard Dark Prince Electro Dragon Bandit Mega Knight
Rocket Wizard Electro Dragon Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Electro Dragon
Ice Golem Wizard Dark Prince Electro Dragon Mega Knight
Wizard Electro Dragon Bandit
Wizard Electro Dragon Bandit Mega Knight
Rocket Bandit
Ice Golem Wizard Electro Dragon
Rocket Electro Dragon Wizard
Wizard Rocket Electro Dragon Bandit Mega Knight
Rocket Electro Dragon
Mega Knight
Rocket Wizard
Rocket Dark Prince Electro Dragon Bandit
Rocket Wizard Electro Dragon
Wizard Rocket Dark Prince Electro Dragon Mega Knight
Ice Golem Wizard Electro Dragon
Rocket
Dark Prince Electro Dragon Mega Knight
Electro Dragon Rocket
Rocket Electro Dragon
Electro Dragon Rocket Dark Prince Bandit Mega Knight

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