My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Elixir Golem Giant Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Elixir Golem Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Giant Skeleton Army
Giant Snowball
Spear Goblins Skeleton Army
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Rascals Elixir Golem Wizard Skeleton Army Royal Ghost
The Log
Spear Goblins Rascals Elixir Golem Skeleton Army
Earthquake
Spear Goblins Elixir Golem Skeleton Army
Arrows
Spear Goblins Rascals Skeleton Army
Royal Delivery
Spear Goblins Rascals Elixir Golem Wizard Skeleton Army Royal Ghost
Fireball
Rascals Elixir Golem Wizard Skeleton Army
Poison
Spear Goblins Rascals Elixir Golem Wizard Skeleton Army
Lightning
Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Elixir Golem Skeleton Army Royal Ghost Rascals Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Elixir Golem Skeleton Army Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Elixir Golem Giant Royal Ghost
Rascals
Spear Goblins
Elixir Golem
Lightning Spear Goblins Wizard Royal Ghost
Giant
Lightning Spear Goblins Wizard Royal Ghost
Wizard
Elixir Golem Giant Royal Ghost
Skeleton Army
Lightning
Elixir Golem Giant
Royal Ghost
Spear Goblins Elixir Golem Giant Wizard

Defense Synergies 0 5

Spear Goblins
Rascals Skeleton Army Royal Ghost
Rascals
Spear Goblins
Elixir Golem
Giant
Wizard
Skeleton Army Royal Ghost
Skeleton Army
Spear Goblins Wizard
Lightning
Royal Ghost
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Wizard
Skeleton Army Rascals
Skeleton Army Rascals Lightning
Skeleton Army Rascals
Lightning Skeleton Army
Skeleton Army Spear Goblins Rascals Royal Ghost
Lightning Spear Goblins Rascals Wizard
Lightning Rascals
Rascals Skeleton Army
Skeleton Army Spear Goblins Rascals Royal Ghost
Skeleton Army Spear Goblins Rascals Wizard Royal Ghost
Spear Goblins Rascals Wizard
Skeleton Army Rascals Wizard Lightning
Wizard Skeleton Army Rascals Royal Ghost
Skeleton Army Rascals
Skeleton Army Rascals Lightning
Wizard Rascals Skeleton Army
Spear Goblins Rascals Wizard Skeleton Army Royal Ghost
Wizard Spear Goblins Rascals Royal Ghost
Rascals Wizard Skeleton Army Royal Ghost Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Spear Goblins Royal Ghost
Wizard Lightning Royal Ghost
Skeleton Army Spear Goblins Rascals Lightning
Skeleton Army Lightning Rascals
Rascals Skeleton Army
Wizard Rascals
Rascals Skeleton Army Spear Goblins Lightning
Rascals Skeleton Army
Lightning Spear Goblins Skeleton Army
Skeleton Army
Rascals
Skeleton Army Lightning
Rascals Skeleton Army Lightning Wizard
Wizard Rascals Skeleton Army
Rascals Skeleton Army Spear Goblins Lightning
Rascals Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Royal Ghost
Royal Ghost
Lightning
Lightning Rascals
Wizard
Wizard Spear Goblins
Wizard
Wizard Lightning
Wizard Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Spear Goblins Wizard
Lightning Wizard
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Wizard
Lightning
Lightning
Wizard
Wizard Lightning Royal Ghost
Lightning Wizard
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Wizard
Lightning
Wizard Lightning
Lightning Spear Goblins Skeleton Army
Lightning Wizard
Lightning Rascals Wizard
Wizard Lightning
Lightning
Rascals Lightning
Lightning
Lightning Royal Ghost

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