My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Giant Hunter Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Giant Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Fire Spirit Spear Goblins
Zap
Fire Spirit Spear Goblins
Barbarian Barrel
Fire Spirit Ice Spirit Spear Goblins Hunter
The Log
Fire Spirit Ice Spirit Spear Goblins Hunter
Earthquake
Spear Goblins
Arrows
Fire Spirit Ice Spirit Spear Goblins
Royal Delivery
Fire Spirit Ice Spirit Spear Goblins Hunter Bowler
Fireball
Hunter Bowler
Poison
Spear Goblins Hunter
Lightning
Hunter Bowler
Rocket
Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Royal Delivery Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Royal Delivery Hunter Bowler Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Royal Delivery Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Spear Goblins Royal Delivery Hunter Giant Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Spear Goblins Royal Delivery

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Bowler
Ice Spirit
Spear Goblins Giant Hunter Bowler
Spear Goblins
Ice Spirit Giant Bowler
Royal Delivery
Giant
Hunter Fire Spirit Ice Spirit Spear Goblins Bowler
Hunter
Giant Ice Spirit Bowler
Bowler
Fire Spirit Ice Spirit Spear Goblins Giant Hunter
Electro Giant

Defense Synergies 0 11

Fire Spirit
Ice Spirit Spear Goblins
Ice Spirit
Fire Spirit Spear Goblins Royal Delivery Hunter Bowler
Spear Goblins
Fire Spirit Ice Spirit Royal Delivery Bowler
Royal Delivery
Ice Spirit Spear Goblins Hunter Bowler
Giant
Hunter
Ice Spirit Royal Delivery Bowler
Bowler
Ice Spirit Spear Goblins Royal Delivery Hunter
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins
Hunter Ice Spirit Royal Delivery
Hunter Bowler Fire Spirit Royal Delivery
Hunter Bowler
Royal Delivery Bowler
Royal Delivery Bowler Fire Spirit Spear Goblins Hunter
Hunter Fire Spirit Ice Spirit Spear Goblins Royal Delivery
Bowler Electro Giant
Hunter
Fire Spirit Ice Spirit Spear Goblins Royal Delivery Hunter Bowler
Spear Goblins Royal Delivery Hunter Bowler Electro Giant
Hunter Spear Goblins Royal Delivery
Hunter Bowler Fire Spirit Ice Spirit Royal Delivery
Fire Spirit Bowler Ice Spirit Royal Delivery Hunter
Hunter
Ice Spirit Royal Delivery Hunter Bowler Electro Giant
Royal Delivery Hunter Bowler
Fire Spirit Ice Spirit Royal Delivery Spear Goblins Hunter Bowler
Royal Delivery Hunter Fire Spirit Ice Spirit Spear Goblins Bowler
Hunter
Bowler Fire Spirit Spear Goblins Royal Delivery Hunter Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Delivery Bowler Electro Giant
Royal Delivery Hunter Bowler
Royal Delivery Ice Spirit Spear Goblins Hunter Bowler
Hunter Bowler Royal Delivery
Royal Delivery Hunter Bowler
Fire Spirit Royal Delivery Electro Giant Ice Spirit Hunter
Royal Delivery Spear Goblins Hunter Bowler
Royal Delivery Hunter
Royal Delivery Ice Spirit Spear Goblins
Royal Delivery
Hunter Bowler
Royal Delivery Bowler Electro Giant
Royal Delivery Bowler Hunter
Bowler Electro Giant
Electro Giant Ice Spirit Spear Goblins Royal Delivery Hunter Bowler
Bowler Royal Delivery Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler
Fire Spirit Bowler
Electro Giant Fire Spirit Ice Spirit Spear Goblins Hunter
Fire Spirit Bowler
Fire Spirit Ice Spirit Hunter Bowler
Fire Spirit Bowler
Bowler
Fire Spirit
Fire Spirit Hunter Bowler
Spear Goblins Hunter Bowler
Bowler
Fire Spirit Hunter Bowler
Fire Spirit Bowler Electro Giant
Bowler
Bowler
Electro Giant Fire Spirit Ice Spirit Hunter Bowler
Hunter Bowler
Bowler
Fire Spirit Hunter Electro Giant
Ice Spirit Electro Giant
Bowler
Hunter
Ice Spirit
Bowler
Fire Spirit Ice Spirit Spear Goblins
Fire Spirit Hunter
Hunter Bowler
Bowler
Electro Giant
Electro Giant Ice Spirit Bowler
Bowler Electro Giant

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