My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Barbarian Barrel Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Three Musketeers
Giant Snowball
Minions Goblin Gang Three Musketeers
Zap
Minions Goblin Gang Three Musketeers
Barbarian Barrel
Electro Spirit Goblin Gang Wizard Three Musketeers Royal Ghost
The Log
Electro Spirit Goblin Gang Three Musketeers
Earthquake
Goblin Gang
Arrows
Electro Spirit Minions Goblin Gang
Royal Delivery
Electro Spirit Minions Goblin Gang Wizard Three Musketeers Royal Ghost
Fireball
Minions Goblin Gang Wizard Three Musketeers
Poison
Minions Goblin Gang Wizard Three Musketeers
Lightning
Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Barbarian Barrel Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Minions Goblin Gang Royal Ghost Wizard Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Minions Goblin Gang

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Minions
Barbarian Barrel
Goblin Gang
Three Musketeers Royal Ghost
Wizard
Royal Ghost
Three Musketeers
Goblin Gang Barbarian Barrel Royal Ghost
Barbarian Barrel
Minions Three Musketeers Electro Giant
Electro Giant
Electro Spirit Barbarian Barrel
Royal Ghost
Goblin Gang Wizard Three Musketeers

Defense Synergies 0 6

Electro Spirit
Minions
Barbarian Barrel
Goblin Gang
Barbarian Barrel
Wizard
Barbarian Barrel Royal Ghost
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Minions Goblin Gang Wizard Three Musketeers Electro Giant
Electro Giant
Barbarian Barrel
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Barbarian Barrel
Minions Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Minions
Three Musketeers Minions Goblin Gang
Barbarian Barrel
Goblin Gang Barbarian Barrel Electro Spirit Minions Royal Ghost
Minions Three Musketeers Electro Spirit Goblin Gang Wizard
Electro Spirit Barbarian Barrel Electro Giant
Three Musketeers Minions Goblin Gang
Goblin Gang Barbarian Barrel Royal Ghost
Minions Goblin Gang Electro Spirit Wizard Barbarian Barrel Electro Giant Royal Ghost
Minions Three Musketeers Goblin Gang Wizard
Minions Goblin Gang Wizard Three Musketeers
Wizard Three Musketeers Electro Spirit Minions Goblin Gang Barbarian Barrel Royal Ghost
Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Electro Giant
Wizard Three Musketeers Minions Goblin Gang
Electro Spirit Minions Goblin Gang Wizard Three Musketeers Barbarian Barrel Royal Ghost
Wizard Barbarian Barrel Electro Spirit Minions Royal Ghost
Three Musketeers
Goblin Gang Wizard Royal Ghost Electro Spirit Minions Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Electro Giant Royal Ghost
Goblin Gang Wizard Barbarian Barrel Royal Ghost
Goblin Gang Minions
Goblin Gang Barbarian Barrel
Goblin Gang Three Musketeers
Wizard Electro Giant Electro Spirit Minions Goblin Gang Three Musketeers
Goblin Gang Minions
Electro Spirit Minions Barbarian Barrel
Goblin Gang Three Musketeers
Minions
Electro Giant
Goblin Gang Wizard Three Musketeers
Wizard Three Musketeers Electro Giant
Goblin Gang Electro Giant Electro Spirit Minions Three Musketeers Barbarian Barrel
Minions Electro Spirit Wizard Barbarian Barrel Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Electro Giant Electro Spirit Minions
Wizard
Wizard Barbarian Barrel
Wizard
Minions Goblin Gang Three Musketeers
Wizard Barbarian Barrel
Wizard
Three Musketeers Barbarian Barrel
Minions Barbarian Barrel
Barbarian Barrel
Wizard Three Musketeers Barbarian Barrel
Wizard Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Minions
Wizard Three Musketeers Barbarian Barrel
Wizard Barbarian Barrel Electro Giant
Minions
Wizard
Barbarian Barrel
Electro Giant Electro Spirit Wizard Barbarian Barrel
Wizard Barbarian Barrel Royal Ghost
Wizard
Barbarian Barrel
Wizard Electro Giant
Electro Spirit Minions Wizard Electro Giant
Wizard
Electro Spirit
Wizard
Electro Spirit Minions Goblin Gang Barbarian Barrel
Wizard Three Musketeers
Barbarian Barrel
Goblin Gang Wizard Three Musketeers
Wizard
Electro Giant
Three Musketeers
Electro Giant Electro Spirit Minions Goblin Gang
Barbarian Barrel Electro Giant Royal Ghost

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