My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Lumberjack
Zap
Barbarian Barrel
Musketeer Valkyrie Wizard Electro Wizard Lumberjack
The Log
Musketeer Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Valkyrie Hog Rider Wizard Electro Wizard Lumberjack
Fireball
Musketeer Hog Rider Wizard Electro Wizard Lumberjack
Poison
Musketeer Wizard Electro Wizard
Lightning
Musketeer Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Musketeer Valkyrie Hog Rider Freeze Electro Wizard Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Musketeer Valkyrie Hog Rider

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Hog Rider The Log Lumberjack
Valkyrie
Musketeer Hog Rider Lumberjack Wizard Electro Wizard
Hog Rider
Musketeer Valkyrie Freeze The Log Wizard Electro Wizard Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Freeze
Hog Rider
The Log
Hog Rider Musketeer Lumberjack
Electro Wizard
Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Musketeer Hog Rider Wizard The Log Electro Wizard

Defense Synergies 3 15

Musketeer
Valkyrie The Log Lumberjack Electro Wizard
Valkyrie
Musketeer Wizard Freeze The Log Electro Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Freeze The Log Electro Wizard Lumberjack
Freeze
Valkyrie Wizard Electro Wizard Lumberjack
The Log
Musketeer Valkyrie Wizard Electro Wizard Lumberjack
Electro Wizard
Musketeer Valkyrie Wizard Freeze The Log Lumberjack
Lumberjack
Musketeer Valkyrie Wizard Freeze The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard The Log Electro Wizard
Lumberjack Musketeer Valkyrie The Log Electro Wizard
Lumberjack Musketeer Valkyrie Freeze Electro Wizard
Lumberjack Musketeer Valkyrie Electro Wizard
Valkyrie The Log Lumberjack
Freeze The Log Musketeer Valkyrie Electro Wizard Lumberjack
Musketeer Electro Wizard Wizard Freeze
Musketeer Valkyrie The Log Electro Wizard
Musketeer Lumberjack
Musketeer Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Musketeer Wizard Freeze The Log Lumberjack
Musketeer Wizard Electro Wizard
Lumberjack Musketeer Valkyrie Wizard Freeze The Log Electro Wizard
Valkyrie Wizard Freeze The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Freeze The Log Electro Wizard Lumberjack
Wizard Musketeer Valkyrie Electro Wizard Lumberjack
Musketeer Valkyrie Wizard The Log Electro Wizard Lumberjack
Valkyrie Wizard Freeze The Log Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Valkyrie Wizard Musketeer The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Wizard
Electro Wizard Musketeer Valkyrie Wizard The Log Lumberjack
Lumberjack Musketeer Valkyrie The Log Electro Wizard
Valkyrie Lumberjack Musketeer The Log Electro Wizard
Musketeer Valkyrie Lumberjack
Wizard Musketeer Freeze Electro Wizard
Musketeer Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Freeze Electro Wizard Valkyrie The Log
Musketeer
Musketeer Valkyrie Lumberjack
Valkyrie The Log Electro Wizard
Valkyrie Wizard Lumberjack
Wizard Musketeer Valkyrie
Electro Wizard Musketeer Valkyrie Freeze The Log Lumberjack
Valkyrie Musketeer Wizard Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Freeze The Log
Musketeer The Log Electro Wizard
The Log
Musketeer Valkyrie Freeze The Log
Wizard Valkyrie The Log
Wizard Musketeer Freeze
Musketeer Wizard The Log
The Log Wizard Freeze
The Log Wizard
Musketeer Electro Wizard Lumberjack
Musketeer Valkyrie Wizard The Log Electro Wizard
Musketeer Wizard
Musketeer The Log
Musketeer Freeze
Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Freeze
Musketeer Wizard The Log Electro Wizard
Valkyrie Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
Freeze The Log Valkyrie Wizard
The Log Musketeer Wizard Electro Wizard
Musketeer Wizard The Log
Musketeer The Log
Musketeer Wizard Electro Wizard
Electro Wizard Musketeer Wizard Freeze
Musketeer Wizard The Log
Freeze Electro Wizard
Wizard The Log
Electro Wizard Musketeer Freeze
Musketeer Wizard Electro Wizard
Freeze
The Log
Musketeer Valkyrie Wizard Electro Wizard Lumberjack
The Log Musketeer Wizard
Musketeer
Musketeer Freeze The Log Electro Wizard
Musketeer Electro Wizard
Musketeer Freeze The Log Electro Wizard

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