My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Flying Machine Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Spear Goblins Elixir Golem Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Giant
Giant Snowball
Goblins Spear Goblins Flying Machine
Zap
Goblins Spear Goblins Flying Machine
Barbarian Barrel
Electro Spirit Goblins Spear Goblins Elixir Golem Wizard
The Log
Electro Spirit Goblins Spear Goblins Elixir Golem
Earthquake
Spear Goblins Elixir Golem
Arrows
Electro Spirit Goblins Spear Goblins Flying Machine
Royal Delivery
Electro Spirit Goblins Spear Goblins Elixir Golem Flying Machine Wizard
Fireball
Elixir Golem Flying Machine Wizard
Poison
Spear Goblins Elixir Golem Flying Machine Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Spear Goblins Elixir Golem Flying Machine Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Spear Goblins Elixir Golem

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant
Goblins
Giant
Spear Goblins
Elixir Golem Flying Machine Giant
Elixir Golem
Lightning Spear Goblins Flying Machine Wizard
Flying Machine
Spear Goblins Elixir Golem Giant
Giant
Lightning Electro Spirit Goblins Spear Goblins Flying Machine Wizard
Wizard
Elixir Golem Giant
Lightning
Elixir Golem Giant

Defense Synergies 0 3

Electro Spirit
Goblins
Flying Machine Wizard
Spear Goblins
Flying Machine
Elixir Golem
Flying Machine
Goblins Spear Goblins
Giant
Wizard
Goblins
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Flying Machine Wizard
Goblins Flying Machine
Goblins Lightning
Goblins
Lightning
Electro Spirit Goblins Spear Goblins Flying Machine
Lightning Electro Spirit Spear Goblins Flying Machine Wizard
Lightning Electro Spirit Flying Machine
Goblins
Goblins Spear Goblins
Goblins Electro Spirit Spear Goblins Flying Machine Wizard
Spear Goblins Flying Machine Wizard
Flying Machine Wizard Lightning
Wizard Electro Spirit Goblins
Lightning
Wizard Goblins
Electro Spirit Goblins Spear Goblins Flying Machine Wizard
Wizard Electro Spirit Spear Goblins Flying Machine
Wizard Electro Spirit Goblins Spear Goblins Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins
Flying Machine Wizard Lightning
Goblins Spear Goblins Lightning
Lightning
Wizard Electro Spirit Flying Machine
Goblins Spear Goblins Flying Machine Lightning
Lightning Electro Spirit Goblins Spear Goblins Flying Machine
Flying Machine
Lightning
Lightning Wizard
Wizard Flying Machine
Electro Spirit Goblins Spear Goblins Flying Machine Lightning
Electro Spirit Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine
Flying Machine
Lightning Flying Machine
Lightning Flying Machine
Wizard
Wizard Electro Spirit Spear Goblins Flying Machine
Flying Machine Wizard
Flying Machine Wizard Lightning
Flying Machine Wizard Lightning
Lightning Goblins
Lightning Flying Machine Wizard
Lightning Flying Machine Wizard
Flying Machine Lightning
Lightning Flying Machine
Lightning Flying Machine
Lightning Spear Goblins Flying Machine Wizard
Lightning Flying Machine Wizard
Lightning
Lightning
Lightning Flying Machine Wizard
Lightning Flying Machine Wizard
Lightning
Lightning Wizard
Lightning
Lightning Flying Machine
Electro Spirit Wizard
Flying Machine Wizard Lightning
Lightning Flying Machine Wizard
Lightning
Lightning Flying Machine Wizard
Lightning Electro Spirit Flying Machine Wizard
Lightning
Lightning Wizard
Lightning Electro Spirit
Wizard Lightning
Lightning Electro Spirit Spear Goblins Flying Machine
Lightning Flying Machine Wizard
Lightning Flying Machine Wizard
Flying Machine Wizard Lightning
Lightning
Flying Machine
Electro Spirit Flying Machine Lightning
Flying Machine Lightning
Lightning Flying Machine

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: