My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon
Giant Snowball
Dart Goblin Goblin Barrel Balloon
Zap
Firecracker Dart Goblin Goblin Barrel Balloon
Barbarian Barrel
Firecracker Dart Goblin Goblin Barrel
The Log
Firecracker Dart Goblin Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Firecracker Dart Goblin Goblin Barrel Balloon P.E.K.K.A
Fireball
Firecracker Dart Goblin Goblin Barrel Balloon
Poison
Firecracker Dart Goblin Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Dart Goblin Goblin Barrel Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Dart Goblin

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Balloon P.E.K.K.A Dart Goblin Mega Knight
Arrows
Zap Balloon P.E.K.K.A Goblin Barrel Mega Knight
Firecracker
Zap Dart Goblin Goblin Barrel Balloon P.E.K.K.A Mega Knight
Dart Goblin
Goblin Barrel Zap Firecracker Balloon P.E.K.K.A Mega Knight
Goblin Barrel
Dart Goblin Arrows Firecracker Balloon P.E.K.K.A Mega Knight
Balloon
Zap Arrows Firecracker Dart Goblin Goblin Barrel Mega Knight
P.E.K.K.A
Zap Arrows Firecracker Dart Goblin Goblin Barrel
Mega Knight
Zap Arrows Firecracker Dart Goblin Goblin Barrel Balloon

Defense Synergies 2 10

Zap
Mega Knight Arrows Firecracker Dart Goblin P.E.K.K.A
Arrows
Mega Knight Zap P.E.K.K.A
Firecracker
Zap Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin
Zap Firecracker P.E.K.K.A Mega Knight
Goblin Barrel
Balloon
P.E.K.K.A
Zap Arrows Firecracker Dart Goblin
Mega Knight
Zap Arrows Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin
P.E.K.K.A Zap Firecracker Dart Goblin Mega Knight
P.E.K.K.A Mega Knight Dart Goblin
P.E.K.K.A Firecracker Dart Goblin Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Zap Firecracker Dart Goblin Mega Knight
Dart Goblin Zap Arrows Firecracker
Zap Arrows Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Mega Knight
Dart Goblin Zap Arrows Firecracker Mega Knight
Arrows Zap Firecracker Dart Goblin
P.E.K.K.A Mega Knight Zap
Mega Knight Zap Arrows Firecracker Dart Goblin P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker P.E.K.K.A
Arrows Mega Knight Zap Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Mega Knight Arrows Firecracker Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Arrows Firecracker Mega Knight
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight
Arrows Firecracker Zap Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Firecracker
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin P.E.K.K.A
Arrows Mega Knight Zap Firecracker Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Zap Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Firecracker Zap Arrows Dart Goblin
Zap Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Zap Arrows Firecracker Dart Goblin Mega Knight
Zap Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Dart Goblin
Zap Arrows Mega Knight
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Zap Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Zap Firecracker Dart Goblin
Zap Arrows
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight

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