My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tombstone Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Tombstone Hog Rider Inferno Dragon
Zap
Firecracker Tombstone Inferno Dragon
Barbarian Barrel
Ice Spirit Firecracker Tombstone
The Log
Ice Spirit Firecracker Tombstone Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Ice Spirit Firecracker Tombstone
Royal Delivery
Ice Spirit Firecracker Hog Rider Inferno Dragon
Fireball
Firecracker Tombstone Hog Rider Inferno Dragon
Poison
Firecracker Tombstone
Lightning
Tombstone Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Firecracker Tombstone Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Firecracker Inferno Dragon Mega Knight
Zap
Ice Spirit Firecracker Hog Rider The Log Mega Knight
Firecracker
Zap Hog Rider Ice Spirit Inferno Dragon Mega Knight
Tombstone
Hog Rider
Ice Spirit Zap Firecracker The Log Mega Knight
The Log
Hog Rider Zap Mega Knight
Inferno Dragon
Mega Knight Ice Spirit Firecracker
Mega Knight
Inferno Dragon Ice Spirit Zap Firecracker Hog Rider The Log

Defense Synergies 3 15

Ice Spirit
Zap Firecracker Tombstone The Log Inferno Dragon Mega Knight
Zap
Ice Spirit Mega Knight Firecracker Tombstone The Log Inferno Dragon
Firecracker
The Log Ice Spirit Zap Tombstone Mega Knight
Tombstone
Ice Spirit Zap Firecracker Inferno Dragon
Hog Rider
The Log
Firecracker Ice Spirit Zap Inferno Dragon Mega Knight
Inferno Dragon
Ice Spirit Zap Tombstone The Log Mega Knight
Mega Knight
Zap Ice Spirit Firecracker The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone The Log
Inferno Dragon Ice Spirit Zap Firecracker Tombstone The Log Mega Knight
Mega Knight Tombstone Inferno Dragon
Inferno Dragon Firecracker Tombstone Mega Knight
Firecracker Tombstone The Log Mega Knight
The Log Zap Firecracker Mega Knight
Inferno Dragon Ice Spirit Zap Firecracker Tombstone
Zap The Log Mega Knight
Inferno Dragon Tombstone
Ice Spirit Firecracker Mega Knight
Zap Firecracker Tombstone The Log Mega Knight
Inferno Dragon Zap Firecracker
Tombstone Mega Knight Ice Spirit Zap The Log
Mega Knight Ice Spirit Zap Firecracker Tombstone The Log
Inferno Dragon Tombstone Mega Knight
Ice Spirit Zap The Log Inferno Dragon Mega Knight
Mega Knight Firecracker Tombstone
Ice Spirit Tombstone Mega Knight Zap Firecracker The Log
Zap The Log Ice Spirit Firecracker Tombstone Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone
Zap Firecracker The Log Inferno Dragon Mega Knight
Tombstone Mega Knight Ice Spirit Zap The Log
Mega Knight Zap The Log
Tombstone Inferno Dragon Mega Knight
Firecracker Ice Spirit Zap
Tombstone
Mega Knight Inferno Dragon
Zap Mega Knight Ice Spirit Firecracker Tombstone The Log Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone
Mega Knight Zap The Log
Mega Knight Tombstone
Firecracker Mega Knight
Tombstone Ice Spirit Zap Firecracker The Log Inferno Dragon
Mega Knight Zap Firecracker The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Ice Spirit Zap
Firecracker The Log
The Log Ice Spirit Zap Firecracker
The Log Zap Firecracker
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Ice Spirit Mega Knight
Inferno Dragon
Firecracker The Log Zap
Zap The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker
Zap Ice Spirit Firecracker
Zap The Log Mega Knight
Zap Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Zap Ice Spirit Tombstone
Zap Firecracker
The Log
Firecracker Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Ice Spirit Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Mega Knight

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