My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Wizard
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Wizard
Fireball
Goblin Gang Firecracker Hog Rider Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Fireball Hog Rider Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Firecracker Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Mega Knight
Goblin Gang
Hog Rider Firecracker
Firecracker
Zap Hog Rider Goblin Gang Mega Knight
Fireball
Zap Hog Rider Mega Knight Golden Knight
Hog Rider
Zap Goblin Gang Firecracker Fireball Wizard Mega Knight Golden Knight
Wizard
Hog Rider Mega Knight
Mega Knight
Zap Firecracker Fireball Hog Rider Wizard
Golden Knight
Fireball Hog Rider

Defense Synergies 2 10

Zap
Fireball Mega Knight Goblin Gang Firecracker Golden Knight
Goblin Gang
Zap Firecracker
Firecracker
Zap Goblin Gang Mega Knight Golden Knight
Fireball
Zap Mega Knight Golden Knight
Hog Rider
Wizard
Mega Knight Golden Knight
Mega Knight
Zap Firecracker Fireball Wizard
Golden Knight
Zap Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard Golden Knight
Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight
Goblin Gang Firecracker Mega Knight
Firecracker Fireball Mega Knight
Goblin Gang Fireball Zap Firecracker Mega Knight
Zap Goblin Gang Firecracker Fireball Wizard
Zap Fireball Mega Knight Golden Knight
Goblin Gang
Goblin Gang Firecracker Mega Knight
Goblin Gang Zap Firecracker Fireball Wizard Mega Knight
Zap Goblin Gang Firecracker Fireball Wizard
Mega Knight Zap Goblin Gang Fireball Wizard
Fireball Wizard Mega Knight Zap Goblin Gang Firecracker Golden Knight
Goblin Gang Mega Knight
Zap Goblin Gang Fireball Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Fireball
Fireball Mega Knight Zap Goblin Gang Firecracker Wizard Golden Knight
Zap Wizard Firecracker Fireball Mega Knight
Goblin Gang Wizard Mega Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball
Fireball Zap Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Mega Knight Zap Golden Knight
Goblin Gang Mega Knight Zap Fireball
Goblin Gang Mega Knight
Firecracker Fireball Wizard Zap Goblin Gang
Goblin Gang Fireball
Mega Knight
Zap Mega Knight Firecracker Fireball
Goblin Gang
Mega Knight Golden Knight
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball Wizard Golden Knight
Wizard Firecracker Fireball Mega Knight
Goblin Gang Zap Firecracker Fireball Golden Knight
Mega Knight Zap Firecracker Fireball Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Golden Knight
Firecracker Fireball Zap Golden Knight
Fireball
Firecracker Fireball
Fireball Wizard Zap Firecracker Mega Knight
Firecracker Fireball Wizard Zap
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard Golden Knight
Goblin Gang Fireball
Firecracker Zap Fireball Wizard Golden Knight
Fireball Zap Firecracker Wizard
Firecracker Fireball Golden Knight
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard Golden Knight
Firecracker Fireball Wizard Mega Knight
Fireball
Zap Firecracker Fireball Wizard Mega Knight
Zap Firecracker Fireball Wizard Mega Knight Golden Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Zap Wizard Golden Knight
Fireball Zap Wizard Mega Knight Golden Knight
Fireball Zap Firecracker Golden Knight
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Firecracker Wizard
Fireball
Fireball Goblin Gang Firecracker Wizard Mega Knight
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker Mega Knight
Zap Goblin Gang Firecracker Fireball Golden Knight
Firecracker Zap Fireball
Zap Firecracker Fireball Mega Knight Golden Knight

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