My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider Lumberjack Little Prince
Zap
Goblin Gang Firecracker Dark Prince Little Prince
Barbarian Barrel
Goblin Gang Firecracker Wizard Dark Prince Lumberjack Little Prince
The Log
Goblin Gang Firecracker Hog Rider Dark Prince Lumberjack Little Prince
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Little Prince
Royal Delivery
Goblin Gang Firecracker Hog Rider Wizard Dark Prince Lumberjack Little Prince
Fireball
Goblin Gang Firecracker Hog Rider Wizard Lumberjack Little Prince
Poison
Goblin Gang Firecracker Wizard Little Prince
Lightning
Wizard Dark Prince Lumberjack Little Prince
Rocket
Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Little Prince Hog Rider Dark Prince Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Little Prince

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Dark Prince Lumberjack Little Prince
Goblin Gang
Hog Rider Firecracker Dark Prince
Firecracker
Zap Hog Rider Goblin Gang Dark Prince Lumberjack
Hog Rider
Zap Goblin Gang Firecracker Wizard Dark Prince Lumberjack Little Prince
Wizard
Hog Rider Dark Prince Lumberjack
Dark Prince
Zap Goblin Gang Firecracker Hog Rider Wizard Lumberjack Little Prince
Lumberjack
Zap Firecracker Hog Rider Wizard Dark Prince
Little Prince
Zap Hog Rider Dark Prince

Defense Synergies 0 14

Zap
Goblin Gang Firecracker Dark Prince Lumberjack Little Prince
Goblin Gang
Zap Firecracker Dark Prince Lumberjack
Firecracker
Zap Goblin Gang Dark Prince Lumberjack
Hog Rider
Wizard
Dark Prince Lumberjack
Dark Prince
Zap Goblin Gang Firecracker Wizard Little Prince
Lumberjack
Zap Goblin Gang Firecracker Wizard Little Prince
Little Prince
Zap Dark Prince Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Lumberjack Zap Goblin Gang Firecracker Dark Prince
Goblin Gang Lumberjack Dark Prince
Lumberjack Goblin Gang Firecracker Dark Prince
Firecracker Dark Prince Lumberjack
Goblin Gang Zap Firecracker Dark Prince Lumberjack
Zap Goblin Gang Firecracker Wizard Little Prince
Zap
Goblin Gang Lumberjack
Goblin Gang Firecracker Dark Prince Lumberjack Little Prince
Goblin Gang Zap Firecracker Wizard Dark Prince Lumberjack
Zap Goblin Gang Firecracker Wizard
Lumberjack Zap Goblin Gang Wizard Dark Prince
Wizard Zap Goblin Gang Firecracker Dark Prince Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Wizard Goblin Gang Firecracker Dark Prince Lumberjack
Zap Goblin Gang Firecracker Wizard Dark Prince Lumberjack Little Prince
Zap Wizard Firecracker Dark Prince Lumberjack Little Prince
Lumberjack
Goblin Gang Wizard Dark Prince Firecracker Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Dark Prince
Zap Goblin Gang Firecracker Wizard Lumberjack
Goblin Gang Lumberjack Zap Dark Prince
Goblin Gang Dark Prince Lumberjack Zap
Goblin Gang Dark Prince Lumberjack
Firecracker Wizard Zap Goblin Gang
Goblin Gang Dark Prince Lumberjack
Dark Prince Lumberjack
Zap Firecracker Dark Prince
Goblin Gang
Dark Prince Lumberjack
Zap Dark Prince
Dark Prince Goblin Gang Wizard Lumberjack
Wizard Firecracker
Goblin Gang Zap Firecracker Dark Prince Lumberjack Little Prince
Zap Firecracker Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Dark Prince
Wizard Zap Firecracker Dark Prince
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Goblin Gang Lumberjack
Firecracker Zap Wizard Dark Prince
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard Dark Prince
Zap Firecracker Wizard Little Prince
Wizard
Zap
Zap Firecracker Wizard Dark Prince Little Prince
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard Little Prince
Zap Firecracker Wizard
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Goblin Gang Dark Prince
Zap Firecracker Wizard
Goblin Gang Firecracker Wizard Dark Prince Lumberjack
Zap Firecracker Wizard
Zap
Firecracker Dark Prince
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Dark Prince Little Prince

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