My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Elite Barbarians
The Log
Skeletons Ice Spirit Firecracker Elite Barbarians Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Elite Barbarians Hog Rider
Fireball
Firecracker Tesla Elite Barbarians Hog Rider
Poison
Firecracker
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Tesla Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Elite Barbarians
Firecracker
Hog Rider Ice Spirit Elite Barbarians
Tesla
Elite Barbarians
Ice Spirit Firecracker Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Ice Spirit Firecracker Fireball The Log Elite Barbarians
The Log
Hog Rider Elite Barbarians Fireball

Defense Synergies 4 12

Skeletons
Tesla Ice Spirit Firecracker Elite Barbarians The Log
Ice Spirit
Skeletons Firecracker Tesla Elite Barbarians Fireball The Log
Firecracker
The Log Skeletons Ice Spirit Tesla
Tesla
Skeletons The Log Ice Spirit Firecracker Fireball
Elite Barbarians
Skeletons Ice Spirit The Log
Fireball
The Log Ice Spirit Tesla
Hog Rider
The Log
Firecracker Tesla Fireball Skeletons Ice Spirit Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
Elite Barbarians Skeletons Ice Spirit Firecracker Tesla The Log
Tesla Skeletons Elite Barbarians
Tesla Elite Barbarians Skeletons Firecracker
Firecracker Elite Barbarians Fireball The Log
Fireball The Log Skeletons Firecracker Tesla
Tesla Ice Spirit Firecracker Fireball
Tesla Fireball The Log
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Ice Spirit Firecracker Tesla
Skeletons Firecracker Tesla Fireball The Log
Tesla Firecracker Fireball
Tesla Skeletons Ice Spirit Elite Barbarians Fireball The Log
Fireball Ice Spirit Firecracker Tesla The Log
Elite Barbarians Tesla
Ice Spirit Tesla Elite Barbarians Fireball The Log
Tesla Skeletons Firecracker Elite Barbarians Fireball
Ice Spirit Tesla Fireball Firecracker Elite Barbarians The Log
The Log Ice Spirit Firecracker Tesla Fireball
Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians Fireball
Fireball Firecracker Tesla Elite Barbarians The Log
Skeletons Ice Spirit Elite Barbarians The Log
Tesla Elite Barbarians Fireball The Log
Skeletons Tesla Elite Barbarians
Firecracker Fireball Skeletons Ice Spirit Tesla
Skeletons Tesla Elite Barbarians Fireball
Tesla Elite Barbarians
Skeletons Ice Spirit Firecracker Elite Barbarians Fireball The Log
Skeletons Tesla
Tesla Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Skeletons Tesla Fireball
Firecracker Tesla Fireball
Tesla Elite Barbarians Skeletons Ice Spirit Firecracker Fireball The Log
Firecracker Tesla Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Spirit
Firecracker The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Elite Barbarians Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Ice Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball
Ice Spirit Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log
Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Ice Spirit Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log

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