My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tombstone Mega Minion Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Tombstone Mega Minion
Zap
Skeletons Firecracker Tombstone
Barbarian Barrel
Skeletons Firecracker Tombstone
The Log
Skeletons Firecracker Tombstone
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Firecracker Tombstone
Royal Delivery
Skeletons Firecracker Mega Minion
Fireball
Firecracker Tombstone Mega Minion
Poison
Firecracker Tombstone Mega Minion
Lightning
Tombstone Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Tornado Freeze Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tombstone Mega Minion Tornado Freeze Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Tombstone Mega Minion

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mega Minion Tornado
Tombstone
Mega Minion
Firecracker Electro Giant
Tornado
Electro Giant Firecracker Freeze
Freeze
Tornado
Electro Giant
Tornado Golden Knight Mega Minion
Golden Knight
Electro Giant

Defense Synergies 0 14

Skeletons
Firecracker Tombstone Mega Minion Tornado
Firecracker
Skeletons Tombstone Mega Minion Tornado Golden Knight
Tombstone
Skeletons Firecracker Mega Minion
Mega Minion
Skeletons Firecracker Tombstone Tornado Freeze Golden Knight
Tornado
Skeletons Firecracker Mega Minion Electro Giant
Freeze
Mega Minion
Electro Giant
Tornado Golden Knight
Golden Knight
Firecracker Mega Minion Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Mega Minion Golden Knight
Skeletons Firecracker Tombstone Mega Minion
Tornado Skeletons Tombstone Mega Minion Freeze
Skeletons Firecracker Tombstone Mega Minion
Firecracker Tombstone Tornado
Tornado Freeze Skeletons Firecracker Mega Minion
Mega Minion Tornado Firecracker Tombstone Freeze
Electro Giant Golden Knight
Skeletons Tombstone Tornado
Tornado Skeletons Firecracker
Skeletons Firecracker Tombstone Mega Minion Tornado Freeze Electro Giant
Mega Minion Firecracker Tornado
Tombstone Skeletons Freeze
Firecracker Tombstone Mega Minion Tornado Freeze Golden Knight
Tombstone
Tornado Freeze Electro Giant
Skeletons Firecracker Tombstone Tornado
Tombstone Firecracker Mega Minion Tornado Golden Knight
Tornado Freeze Firecracker Tombstone Mega Minion
Tornado
Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Electro Giant
Firecracker Mega Minion
Tombstone Skeletons Golden Knight
Tornado
Skeletons Tombstone
Firecracker Electro Giant Skeletons Tornado Freeze
Skeletons Tombstone Mega Minion
Freeze Skeletons Firecracker Tombstone Mega Minion Tornado
Skeletons Tombstone Mega Minion
Tombstone Mega Minion Golden Knight
Tornado Electro Giant
Skeletons Tombstone Golden Knight
Firecracker Electro Giant
Tombstone Electro Giant Skeletons Firecracker Mega Minion Tornado Freeze Golden Knight
Firecracker Mega Minion Freeze Electro Giant Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Golden Knight
Firecracker Tornado Golden Knight
Firecracker Freeze
Firecracker
Firecracker Electro Giant Mega Minion Tornado Freeze
Firecracker Tornado
Firecracker Tornado Freeze
Firecracker Tornado Golden Knight
Tornado
Firecracker Tornado Golden Knight
Firecracker Tornado
Firecracker Golden Knight
Firecracker Freeze
Firecracker
Firecracker Golden Knight
Firecracker
Tornado Freeze
Firecracker Mega Minion
Firecracker Tornado Electro Giant Golden Knight
Tornado
Tornado
Firecracker Tornado Freeze Electro Giant
Mega Minion
Firecracker Tornado Golden Knight
Tornado Golden Knight
Firecracker Tornado Golden Knight
Firecracker Tornado Electro Giant
Firecracker Mega Minion Freeze Electro Giant
Mega Minion
Firecracker Freeze
Firecracker
Tombstone Freeze
Firecracker Mega Minion Tornado
Freeze
Firecracker Mega Minion
Firecracker
Tornado Electro Giant
Firecracker Mega Minion
Electro Giant Firecracker Tornado Freeze Golden Knight
Firecracker Tornado
Firecracker Tornado Freeze Electro Giant Golden Knight

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