My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Firecracker Balloon
Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Tesla Lumberjack
The Log
Skeletons Electro Spirit Firecracker Lumberjack
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Knight Firecracker Balloon Lumberjack
Fireball
Firecracker Tesla Balloon Lumberjack
Poison
Firecracker Balloon
Lightning
Knight Tesla Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Knight Firecracker Tesla Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Balloon Lumberjack
Arrows
Balloon Knight Lumberjack
Knight
Firecracker Balloon Arrows Lumberjack
Firecracker
Knight Balloon Lumberjack
Tesla
Balloon
Arrows Knight Lumberjack Electro Spirit Firecracker
Lumberjack
Balloon Electro Spirit Arrows Knight Firecracker

Defense Synergies 3 11

Skeletons
Tesla Electro Spirit Knight Firecracker Lumberjack
Electro Spirit
Skeletons Lumberjack
Arrows
Knight Tesla Lumberjack
Knight
Firecracker Tesla Skeletons Arrows Lumberjack
Firecracker
Knight Skeletons Tesla Lumberjack
Tesla
Skeletons Knight Arrows Firecracker
Balloon
Lumberjack
Skeletons Electro Spirit Arrows Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Lumberjack Skeletons Knight Firecracker Tesla
Tesla Lumberjack Skeletons Knight
Tesla Lumberjack Skeletons Knight Firecracker
Arrows Firecracker Lumberjack
Arrows Skeletons Electro Spirit Firecracker Tesla Lumberjack
Tesla Electro Spirit Arrows Firecracker
Electro Spirit Arrows Tesla
Tesla Skeletons Lumberjack
Knight Skeletons Firecracker Tesla Lumberjack
Skeletons Electro Spirit Arrows Knight Firecracker Tesla Lumberjack
Arrows Tesla Firecracker
Tesla Lumberjack Skeletons Knight
Electro Spirit Arrows Firecracker Tesla Lumberjack
Knight Tesla Lumberjack
Tesla Lumberjack
Tesla Skeletons Arrows Knight Firecracker Lumberjack
Arrows Tesla Electro Spirit Knight Firecracker Lumberjack
Arrows Electro Spirit Knight Firecracker Tesla Lumberjack
Tesla Lumberjack
Electro Spirit Arrows Knight Firecracker Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Tesla
Arrows Knight Firecracker Tesla Lumberjack
Lumberjack Skeletons Knight
Lumberjack Knight Tesla
Skeletons Knight Tesla Lumberjack
Arrows Firecracker Skeletons Electro Spirit Tesla
Skeletons Knight Tesla Lumberjack
Knight Tesla Lumberjack
Skeletons Electro Spirit Knight Firecracker
Skeletons Tesla
Knight Tesla Lumberjack
Arrows
Skeletons Knight Tesla Lumberjack
Firecracker Tesla
Tesla Skeletons Electro Spirit Knight Firecracker Lumberjack
Arrows Electro Spirit Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Lumberjack
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Electro Spirit Firecracker
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit
Arrows Firecracker
Arrows
Knight Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Electro Spirit Firecracker
Firecracker
Firecracker

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