My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Musketeer Battle Ram Royal Ghost Electro Wizard
The Log
Firecracker Musketeer Battle Ram
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Battle Ram P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Firecracker Musketeer Battle Ram Electro Wizard
Poison
Firecracker Musketeer Electro Wizard
Lightning
Musketeer Battle Ram Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Royal Ghost Musketeer Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Royal Ghost Musketeer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram P.E.K.K.A
Musketeer
Battle Ram P.E.K.K.A The Log Royal Ghost
Battle Ram
Poison The Log Firecracker Musketeer P.E.K.K.A Royal Ghost Electro Wizard
Poison
Battle Ram P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
Poison Electro Wizard Firecracker Musketeer Battle Ram The Log
The Log
Battle Ram Musketeer Poison P.E.K.K.A
Royal Ghost
Musketeer Battle Ram Poison Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 3 12

Firecracker
The Log Musketeer P.E.K.K.A Electro Wizard
Musketeer
The Log Firecracker P.E.K.K.A Royal Ghost Electro Wizard
Battle Ram
Poison
The Log Electro Wizard
P.E.K.K.A
The Log Firecracker Musketeer Electro Wizard
The Log
Firecracker Musketeer P.E.K.K.A Poison Royal Ghost Electro Wizard
Royal Ghost
Musketeer The Log Electro Wizard
Electro Wizard
Firecracker Musketeer Poison P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer The Log Electro Wizard
P.E.K.K.A Firecracker Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Firecracker Musketeer Electro Wizard
Firecracker Poison P.E.K.K.A The Log
The Log Firecracker Musketeer Royal Ghost Electro Wizard
Musketeer Electro Wizard Firecracker Poison
Musketeer Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Musketeer
Firecracker Musketeer Royal Ghost Electro Wizard
Poison Electro Wizard Firecracker Musketeer The Log Royal Ghost
Musketeer Firecracker Poison Electro Wizard
P.E.K.K.A Musketeer The Log Electro Wizard
Firecracker Poison P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Firecracker Musketeer Poison P.E.K.K.A Electro Wizard
Firecracker Musketeer The Log Royal Ghost Electro Wizard
Poison The Log Firecracker Musketeer Royal Ghost Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Royal Ghost Firecracker Musketeer Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Firecracker Musketeer The Log Royal Ghost
P.E.K.K.A Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer
Firecracker Poison Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Poison The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A
Firecracker Musketeer
Electro Wizard Firecracker Musketeer Poison P.E.K.K.A The Log
Poison Firecracker Musketeer P.E.K.K.A The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Musketeer The Log Royal Ghost
Firecracker Poison Musketeer The Log Royal Ghost Electro Wizard
Poison The Log
Firecracker Musketeer Poison The Log
Poison Firecracker The Log
Firecracker Poison Musketeer
Firecracker Musketeer Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Musketeer Poison Electro Wizard
Firecracker Poison Musketeer The Log Electro Wizard
Poison Firecracker Musketeer
Poison Firecracker Musketeer The Log
Firecracker Musketeer Poison
Firecracker Musketeer Poison The Log
Firecracker Musketeer Poison The Log
Firecracker Musketeer Poison The Log
Poison
Firecracker Musketeer Poison The Log Electro Wizard
Firecracker Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Musketeer Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Musketeer Royal Ghost Electro Wizard
Musketeer Poison The Log
Poison Firecracker Musketeer The Log
Poison Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer Poison
Poison Musketeer The Log
Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison The Log
Electro Wizard Musketeer
Poison Firecracker Musketeer Electro Wizard
The Log
Poison Firecracker Musketeer Electro Wizard
The Log Firecracker Musketeer Poison
Poison
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer Poison The Log Electro Wizard
Firecracker Musketeer Poison Electro Wizard
Poison Firecracker Musketeer The Log Royal Ghost Electro Wizard

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