My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblin Cage Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Sparky
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Firecracker Royal Giant Sparky
Barbarian Barrel
Goblin Gang Firecracker Goblin Cage Sparky
The Log
Goblin Gang Firecracker Royal Giant Goblin Cage Sparky
Earthquake
Goblin Gang Firecracker Goblin Cage
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Goblin Cage Sparky
Fireball
Minions Goblin Gang Firecracker Goblin Cage Sparky
Poison
Minions Goblin Gang Firecracker Goblin Cage Sparky
Lightning
Goblin Cage Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Firecracker Goblin Cage Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Sparky Minions Royal Giant Goblin Cage
Arrows
Zap Royal Giant Sparky
Minions
Royal Giant Zap Firecracker Goblin Cage Sparky
Goblin Gang
Firecracker Royal Giant Goblin Cage Sparky
Firecracker
Zap Royal Giant Minions Goblin Gang Goblin Cage Sparky
Royal Giant
Arrows Minions Firecracker Zap Goblin Gang Sparky
Goblin Cage
Zap Minions Goblin Gang Firecracker
Sparky
Zap Arrows Minions Goblin Gang Firecracker Royal Giant

Defense Synergies 0 14

Zap
Arrows Minions Goblin Gang Firecracker Goblin Cage Sparky
Arrows
Zap Sparky
Minions
Zap Firecracker Goblin Cage
Goblin Gang
Zap Firecracker Goblin Cage Sparky
Firecracker
Zap Minions Goblin Gang Goblin Cage
Royal Giant
Goblin Cage
Zap Minions Goblin Gang Firecracker Sparky
Sparky
Zap Arrows Goblin Gang Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Goblin Cage Sparky
Sparky Zap Minions Goblin Gang Firecracker Goblin Cage
Goblin Gang Goblin Cage Sparky Minions
Goblin Cage Sparky Minions Goblin Gang Firecracker
Arrows Firecracker Goblin Cage Sparky
Arrows Goblin Gang Zap Minions Firecracker
Minions Zap Arrows Goblin Gang Firecracker Goblin Cage
Zap Arrows Goblin Cage Sparky
Sparky Minions Goblin Gang Goblin Cage
Goblin Gang Firecracker Sparky
Minions Goblin Gang Zap Arrows Firecracker
Arrows Minions Zap Goblin Gang Firecracker
Goblin Cage Sparky Zap Minions Goblin Gang
Sparky Zap Arrows Minions Goblin Gang Firecracker Goblin Cage
Sparky Goblin Gang Goblin Cage
Zap Goblin Gang Goblin Cage Sparky
Sparky Arrows Minions Goblin Gang Firecracker Goblin Cage
Arrows Goblin Cage Zap Minions Goblin Gang Firecracker
Zap Arrows Goblin Cage Minions Firecracker
Sparky Goblin Cage
Goblin Gang Arrows Minions Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Cage Sparky
Zap Arrows Goblin Gang Firecracker
Goblin Gang Zap Minions Goblin Cage Sparky
Goblin Gang Zap Goblin Cage Sparky
Goblin Gang Goblin Cage Sparky
Arrows Firecracker Zap Minions Goblin Gang
Goblin Gang Sparky Minions Goblin Cage
Goblin Cage Sparky
Zap Goblin Cage Minions Firecracker Sparky
Goblin Gang Goblin Cage Sparky
Minions Goblin Cage Sparky
Zap Arrows Goblin Cage
Goblin Gang Goblin Cage Sparky
Firecracker Goblin Cage Sparky
Goblin Gang Sparky Zap Minions Firecracker Goblin Cage
Arrows Minions Zap Firecracker Goblin Cage Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker Zap
Arrows Sparky
Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Zap Minions
Arrows Firecracker Sparky
Arrows Zap Firecracker
Arrows Zap Firecracker
Minions Goblin Gang Sparky
Firecracker Zap Arrows Sparky
Zap Arrows Firecracker
Firecracker Sparky
Arrows Minions Firecracker
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Minions Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker
Minions Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Firecracker Sparky
Arrows Firecracker Zap Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Zap Minions Firecracker
Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Zap Minions Goblin Gang
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker Sparky
Arrows Zap Firecracker
Zap Arrows Sparky
Firecracker Sparky
Zap Minions Goblin Gang Firecracker Sparky
Firecracker Zap
Zap Firecracker Sparky

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