My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower Prince
Barbarian Barrel
Ice Spirit Firecracker Valkyrie Inferno Tower
The Log
Ice Spirit Firecracker Hog Rider Prince
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Valkyrie Hog Rider Prince
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Valkyrie Inferno Tower Prince
Rocket
Valkyrie Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Inferno Tower Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Firecracker Valkyrie Hog Rider Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Firecracker

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Hog Rider Firecracker Prince
Zap
Ice Spirit Firecracker Hog Rider Prince Valkyrie The Log
Firecracker
Zap Hog Rider Ice Spirit Valkyrie Prince
Valkyrie
Ice Spirit Hog Rider Prince Zap Firecracker
Hog Rider
Ice Spirit Zap Firecracker Valkyrie The Log Prince
Inferno Tower
Prince
Zap Valkyrie Ice Spirit Firecracker Hog Rider The Log
The Log
Hog Rider Zap Prince

Defense Synergies 6 15

Ice Spirit
Zap Inferno Tower Firecracker Valkyrie Prince The Log
Zap
Ice Spirit Firecracker Valkyrie Inferno Tower Prince The Log
Firecracker
Valkyrie The Log Ice Spirit Zap Inferno Tower Prince
Valkyrie
Firecracker Ice Spirit Zap Inferno Tower Prince The Log
Hog Rider
Inferno Tower
Ice Spirit The Log Zap Firecracker Valkyrie Prince
Prince
The Log Ice Spirit Zap Firecracker Valkyrie Inferno Tower
The Log
Firecracker Inferno Tower Prince Ice Spirit Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Inferno Tower The Log
Inferno Tower Ice Spirit Zap Firecracker Valkyrie Prince The Log
Inferno Tower Prince Valkyrie
Inferno Tower Prince Firecracker Valkyrie
Firecracker Valkyrie Prince The Log
The Log Zap Firecracker Valkyrie
Inferno Tower Ice Spirit Zap Firecracker
Zap Valkyrie Inferno Tower The Log
Inferno Tower Prince
Ice Spirit Firecracker Valkyrie Inferno Tower Prince
Valkyrie Zap Firecracker The Log
Inferno Tower Zap Firecracker
Inferno Tower Prince Ice Spirit Zap Valkyrie The Log
Valkyrie Ice Spirit Zap Firecracker Prince The Log
Inferno Tower Prince
Inferno Tower Ice Spirit Zap Prince The Log
Firecracker Valkyrie Inferno Tower Prince
Ice Spirit Zap Firecracker Valkyrie Prince The Log
Zap Valkyrie The Log Ice Spirit Firecracker
Inferno Tower Prince
Valkyrie Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Prince
Zap Firecracker Valkyrie Prince The Log
Ice Spirit Zap Valkyrie Inferno Tower Prince The Log
Valkyrie Prince Zap Inferno Tower The Log
Inferno Tower Valkyrie Prince
Firecracker Ice Spirit Zap
Prince Valkyrie Inferno Tower
Inferno Tower Valkyrie Prince
Zap Ice Spirit Firecracker Valkyrie Inferno Tower Prince The Log
Inferno Tower
Valkyrie Inferno Tower Prince
Zap Valkyrie Prince The Log
Prince Valkyrie Inferno Tower
Firecracker Valkyrie
Inferno Tower Ice Spirit Zap Firecracker Valkyrie Prince The Log
Valkyrie Zap Firecracker Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie Prince The Log
Zap Firecracker Valkyrie The Log
Firecracker Ice Spirit Zap
Firecracker The Log
The Log Ice Spirit Zap Firecracker
The Log Zap Firecracker
Prince
Firecracker Zap Valkyrie Prince The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker Prince The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker Prince The Log
Zap Firecracker Valkyrie The Log
Prince The Log
Prince The Log
Zap The Log
Zap Firecracker The Log Ice Spirit Valkyrie
Firecracker The Log Zap
Zap Prince The Log
Zap Firecracker The Log
Zap Firecracker
Zap Ice Spirit Firecracker
Zap The Log
Zap Ice Spirit Firecracker
Prince
Firecracker The Log
Zap Ice Spirit Prince
Zap Firecracker
The Log
Firecracker Valkyrie Prince
The Log Zap Firecracker
Zap
Firecracker Prince
Zap Ice Spirit Firecracker The Log
Firecracker Zap
Zap Firecracker Prince The Log

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