My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Executioner Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Phoenix
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Executioner Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Bowler Executioner Electro Wizard
Fireball
Firecracker Elite Barbarians Bowler Executioner Electro Wizard
Poison
Firecracker Executioner Electro Wizard Phoenix
Lightning
Elite Barbarians Bowler Executioner Electro Wizard Phoenix
Rocket
Elite Barbarians Bowler Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Electro Wizard Phoenix Bowler Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Bowler Phoenix
Firecracker
Elite Barbarians Bowler
Elite Barbarians
Arrows Firecracker The Log
Bowler
Arrows Firecracker Executioner The Log Electro Wizard
Executioner
Bowler The Log
The Log
Elite Barbarians Bowler Executioner
Electro Wizard
Bowler
Phoenix
Arrows

Defense Synergies 2 7

Arrows
Bowler Phoenix
Firecracker
The Log Electro Wizard
Elite Barbarians
The Log
Bowler
The Log Arrows Electro Wizard
Executioner
The Log
The Log
Firecracker Bowler Elite Barbarians Executioner Electro Wizard
Electro Wizard
Firecracker Bowler The Log
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Executioner The Log Electro Wizard
Elite Barbarians Firecracker Executioner The Log Electro Wizard Phoenix
Bowler Elite Barbarians Executioner Electro Wizard
Elite Barbarians Firecracker Bowler Electro Wizard Phoenix
Arrows Firecracker Elite Barbarians Bowler The Log
Arrows Bowler The Log Firecracker Executioner Electro Wizard
Electro Wizard Arrows Firecracker Executioner Phoenix
Bowler Arrows The Log Electro Wizard Phoenix
Elite Barbarians Phoenix
Elite Barbarians Firecracker Bowler Electro Wizard Phoenix
Executioner Electro Wizard Arrows Firecracker Bowler The Log
Arrows Executioner Firecracker Electro Wizard Phoenix
Bowler Elite Barbarians The Log Electro Wizard
Bowler Executioner Arrows Firecracker The Log Electro Wizard
Elite Barbarians Electro Wizard Phoenix
Elite Barbarians Bowler The Log Electro Wizard
Arrows Firecracker Elite Barbarians Bowler Executioner Electro Wizard
Arrows Firecracker Elite Barbarians Bowler Executioner The Log Electro Wizard
Arrows Executioner The Log Firecracker Bowler Electro Wizard
Elite Barbarians Electro Wizard Phoenix
Bowler Arrows Firecracker Elite Barbarians Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bowler Electro Wizard
Electro Wizard Arrows Firecracker Elite Barbarians Bowler Executioner The Log Phoenix
Elite Barbarians Bowler The Log Electro Wizard
Bowler Elite Barbarians The Log Electro Wizard Phoenix
Elite Barbarians Bowler Executioner Phoenix
Arrows Firecracker Executioner Electro Wizard
Elite Barbarians Bowler Electro Wizard Phoenix
Elite Barbarians Phoenix
Electro Wizard Firecracker Elite Barbarians The Log Phoenix
Phoenix
Elite Barbarians Bowler Phoenix
Arrows Elite Barbarians Bowler The Log Electro Wizard Phoenix
Elite Barbarians Bowler Executioner
Firecracker Bowler Executioner
Elite Barbarians Electro Wizard Phoenix Firecracker Bowler Executioner The Log
Arrows Bowler Executioner Firecracker Elite Barbarians The Log Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Bowler Executioner The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Executioner Arrows Firecracker Bowler The Log
Arrows Firecracker Executioner
Arrows Firecracker Bowler Executioner The Log
Arrows The Log Firecracker Bowler Executioner
Arrows The Log Firecracker
Elite Barbarians Bowler Electro Wizard
Firecracker Arrows Bowler The Log Electro Wizard
Arrows Firecracker Executioner
Firecracker Elite Barbarians Bowler Executioner The Log
Arrows Firecracker
Arrows Firecracker Elite Barbarians The Log
Arrows Firecracker Bowler Executioner The Log
Arrows Firecracker Bowler Executioner The Log
Arrows
Arrows Firecracker Bowler Executioner The Log Electro Wizard
Arrows Firecracker Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows The Log
Arrows Firecracker The Log Bowler Executioner
Arrows Firecracker The Log Bowler Executioner Electro Wizard
Arrows Bowler The Log
Arrows Firecracker The Log
Elite Barbarians Arrows Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Elite Barbarians Bowler
Arrows The Log
Arrows Firecracker Electro Wizard
Arrows Firecracker Bowler The Log
Electro Wizard
Arrows Firecracker Executioner Electro Wizard
Arrows The Log
Firecracker Bowler Executioner Electro Wizard
Arrows The Log Firecracker Bowler Executioner
Arrows
Firecracker Elite Barbarians Executioner
Firecracker Elite Barbarians Bowler The Log Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Bowler Executioner The Log Electro Wizard

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