My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Musketeer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Musketeer Hog Rider Mighty Miner
Zap
Firecracker Mighty Miner
Barbarian Barrel
Ice Spirit Firecracker Musketeer Bomb Tower
The Log
Ice Spirit Firecracker Musketeer Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Musketeer Hog Rider
Fireball
Firecracker Musketeer Bomb Tower Hog Rider Mighty Miner
Poison
Firecracker Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower Mighty Miner
Rocket
Musketeer Bomb Tower Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Earthquake Musketeer Bomb Tower Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Earthquake

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker Musketeer
Firecracker
Hog Rider Ice Spirit Earthquake
Earthquake
Hog Rider Firecracker The Log
Musketeer
Hog Rider Ice Spirit The Log
Bomb Tower
Hog Rider
Ice Spirit Firecracker Earthquake Musketeer The Log
The Log
Hog Rider Earthquake Musketeer
Mighty Miner

Defense Synergies 4 10

Ice Spirit
Musketeer Firecracker Earthquake Bomb Tower The Log
Firecracker
The Log Ice Spirit Earthquake Musketeer Bomb Tower
Earthquake
Ice Spirit Firecracker Bomb Tower The Log
Musketeer
Ice Spirit The Log Firecracker Bomb Tower
Bomb Tower
The Log Ice Spirit Firecracker Earthquake Musketeer
Hog Rider
The Log
Firecracker Musketeer Bomb Tower Ice Spirit Earthquake
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Musketeer The Log
Bomb Tower Ice Spirit Firecracker Musketeer The Log
Bomb Tower Musketeer
Bomb Tower Firecracker Musketeer
Firecracker Earthquake Bomb Tower The Log
The Log Firecracker Earthquake Musketeer Bomb Tower
Musketeer Ice Spirit Firecracker Bomb Tower
Earthquake Musketeer Bomb Tower The Log
Mighty Miner Musketeer Bomb Tower
Ice Spirit Firecracker Musketeer
Firecracker Earthquake Musketeer Bomb Tower The Log
Musketeer Firecracker
Bomb Tower Ice Spirit Earthquake Musketeer The Log
Bomb Tower Ice Spirit Firecracker Earthquake The Log
Bomb Tower
Bomb Tower Ice Spirit The Log
Bomb Tower Firecracker Musketeer
Ice Spirit Bomb Tower Firecracker Musketeer The Log
Earthquake Bomb Tower The Log Ice Spirit Firecracker Musketeer
Musketeer Bomb Tower
Firecracker Earthquake Musketeer Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Musketeer Bomb Tower The Log
Ice Spirit Musketeer Bomb Tower The Log
Musketeer The Log
Musketeer Mighty Miner
Firecracker Ice Spirit Musketeer Bomb Tower
Musketeer Bomb Tower
Mighty Miner Bomb Tower
Ice Spirit Firecracker Bomb Tower The Log
Musketeer
Musketeer Bomb Tower
The Log
Bomb Tower
Firecracker Musketeer Bomb Tower
Ice Spirit Firecracker Musketeer Bomb Tower The Log Mighty Miner
Firecracker Earthquake Musketeer Bomb Tower The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Musketeer The Log
Firecracker Musketeer The Log
Earthquake The Log
Earthquake Firecracker Musketeer The Log
Firecracker Earthquake The Log
Firecracker Ice Spirit Musketeer
Firecracker Earthquake Musketeer The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker
Musketeer
Firecracker Earthquake Musketeer The Log
Firecracker Musketeer
Earthquake Firecracker Musketeer The Log
Earthquake Firecracker Musketeer
Earthquake Firecracker Musketeer The Log
Earthquake Firecracker Musketeer The Log
Earthquake Firecracker Musketeer The Log
Earthquake
Firecracker Earthquake Musketeer The Log
Firecracker Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Firecracker Earthquake The Log Ice Spirit
Firecracker The Log Earthquake Musketeer
Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer
Ice Spirit Firecracker Musketeer
Earthquake Musketeer The Log
Ice Spirit Firecracker
Mighty Miner
Firecracker Earthquake The Log
Earthquake Ice Spirit Musketeer
Firecracker Musketeer
The Log
Firecracker Musketeer
The Log Firecracker Earthquake Musketeer
Firecracker Musketeer
Ice Spirit Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log

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