My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Cannon Little Prince
Zap
Bomber Cannon Firecracker Little Prince
Barbarian Barrel
Electro Spirit Bomber Cannon Firecracker Little Prince
The Log
Electro Spirit Bomber Cannon Firecracker Little Prince
Earthquake
Bomber Cannon Firecracker
Arrows
Electro Spirit Bomber Firecracker Little Prince
Royal Delivery
Electro Spirit Bomber Firecracker Little Prince
Fireball
Bomber Cannon Firecracker Little Prince
Poison
Bomber Cannon Firecracker Little Prince
Lightning
Cannon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Firecracker Fireball Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Cannon Firecracker Tornado Little Prince Fireball Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Cannon Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Electro Giant
Bomber
Cannon
Firecracker
Tornado
Fireball
Tornado Electro Spirit Little Prince
Tornado
Fireball Electro Giant Firecracker
Electro Giant
Tornado Electro Spirit
Little Prince
Fireball

Defense Synergies 1 12

Electro Spirit
Little Prince
Bomber
Cannon Tornado Electro Giant
Cannon
Bomber Firecracker Fireball Electro Giant Little Prince
Firecracker
Cannon Tornado
Fireball
Tornado Cannon Little Prince
Tornado
Fireball Bomber Firecracker Electro Giant Little Prince
Electro Giant
Bomber Cannon Tornado
Little Prince
Electro Spirit Cannon Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker Fireball
Bomber Cannon Firecracker
Cannon Tornado Bomber
Cannon Bomber Firecracker
Bomber Firecracker Fireball Tornado
Fireball Tornado Electro Spirit Bomber Cannon Firecracker
Tornado Electro Spirit Cannon Firecracker Fireball Little Prince
Electro Spirit Cannon Fireball Electro Giant
Cannon Tornado
Tornado Bomber Cannon Firecracker Little Prince
Electro Spirit Bomber Cannon Firecracker Fireball Tornado Electro Giant
Firecracker Fireball Tornado
Cannon Bomber Fireball
Bomber Fireball Electro Spirit Cannon Firecracker Tornado
Cannon
Tornado Cannon Fireball Electro Giant
Bomber Cannon Firecracker Fireball Tornado
Cannon Fireball Electro Spirit Bomber Firecracker Tornado Little Prince
Tornado Electro Spirit Bomber Cannon Firecracker Fireball Little Prince
Cannon Tornado
Bomber Electro Spirit Cannon Firecracker Fireball Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Giant
Fireball Bomber Firecracker
Fireball Tornado
Cannon
Firecracker Fireball Electro Giant Electro Spirit Tornado
Fireball
Electro Spirit Firecracker Fireball Tornado
Cannon
Fireball Tornado Electro Giant
Cannon Fireball
Bomber Cannon Firecracker Fireball Electro Giant
Electro Giant Electro Spirit Bomber Firecracker Fireball Tornado Little Prince
Electro Spirit Bomber Cannon Firecracker Fireball Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Tornado
Fireball
Firecracker Fireball
Bomber Fireball Firecracker
Firecracker Fireball Electro Giant Electro Spirit Tornado
Bomber Firecracker Tornado
Fireball Firecracker Tornado
Fireball Firecracker Tornado
Fireball Tornado
Firecracker Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball
Firecracker Fireball
Fireball Tornado
Bomber
Bomber Firecracker Fireball
Bomber Firecracker Fireball Tornado Electro Giant Little Prince
Fireball
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Electro Giant Electro Spirit Bomber Fireball Little Prince
Firecracker Fireball Tornado
Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball Tornado Electro Giant Little Prince
Electro Spirit Firecracker Fireball Electro Giant
Fireball
Bomber Fireball
Electro Spirit Firecracker Fireball
Firecracker Fireball
Electro Spirit Fireball
Fireball Firecracker Tornado
Fireball
Fireball Firecracker
Bomber Firecracker Fireball
Fireball Tornado Electro Giant
Firecracker
Electro Giant Electro Spirit Firecracker Fireball Tornado
Firecracker Fireball Tornado
Firecracker Fireball Tornado Electro Giant Little Prince

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