My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Cannon Hog Rider Skeleton Army Little Prince
Zap
Cannon Firecracker Skeleton Army Prince Little Prince
Barbarian Barrel
Ice Spirit Cannon Firecracker Skeleton Army Little Prince
The Log
Ice Spirit Cannon Firecracker Hog Rider Skeleton Army Prince Little Prince
Earthquake
Cannon Firecracker Hog Rider Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army Little Prince
Royal Delivery
Ice Spirit Firecracker Hog Rider Skeleton Army Prince Little Prince
Fireball
Cannon Firecracker Hog Rider Skeleton Army Little Prince
Poison
Cannon Firecracker Skeleton Army Little Prince
Lightning
Cannon Prince Little Prince
Rocket
Hog Rider Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Firecracker Skeleton Army Little Prince Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker Prince
Arrows
Hog Rider Prince
Cannon
Firecracker
Hog Rider Ice Spirit Prince
Hog Rider
Ice Spirit Arrows Firecracker Prince Little Prince
Skeleton Army
Prince
Ice Spirit Arrows Firecracker Hog Rider Little Prince
Little Prince
Hog Rider Prince

Defense Synergies 0 15

Ice Spirit
Cannon Firecracker Skeleton Army Prince Little Prince
Arrows
Cannon Prince Little Prince
Cannon
Ice Spirit Arrows Firecracker Skeleton Army Prince Little Prince
Firecracker
Ice Spirit Cannon Skeleton Army Prince
Hog Rider
Skeleton Army
Ice Spirit Cannon Firecracker Prince
Prince
Ice Spirit Arrows Cannon Firecracker Skeleton Army
Little Prince
Ice Spirit Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Skeleton Army Ice Spirit Cannon Firecracker Prince
Cannon Skeleton Army Prince
Cannon Skeleton Army Prince Firecracker
Arrows Firecracker Skeleton Army Prince
Arrows Skeleton Army Cannon Firecracker
Ice Spirit Arrows Cannon Firecracker Little Prince
Arrows Cannon
Cannon Skeleton Army Prince
Skeleton Army Ice Spirit Cannon Firecracker Prince Little Prince
Skeleton Army Arrows Cannon Firecracker
Arrows Firecracker
Cannon Skeleton Army Prince Ice Spirit
Skeleton Army Ice Spirit Arrows Cannon Firecracker Prince
Skeleton Army Cannon Prince
Skeleton Army Ice Spirit Cannon Prince
Arrows Cannon Firecracker Skeleton Army Prince
Ice Spirit Arrows Cannon Firecracker Skeleton Army Prince Little Prince
Arrows Ice Spirit Cannon Firecracker Little Prince
Cannon Prince
Skeleton Army Arrows Cannon Firecracker Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Arrows Firecracker Prince
Skeleton Army Ice Spirit Prince
Skeleton Army Prince
Cannon Skeleton Army Prince
Arrows Firecracker Ice Spirit
Skeleton Army Prince
Skeleton Army Prince
Ice Spirit Firecracker Skeleton Army Prince
Cannon Skeleton Army
Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Cannon
Cannon Firecracker Skeleton Army
Skeleton Army Ice Spirit Firecracker Prince Little Prince
Arrows Cannon Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker Little Prince
Prince
Arrows
Prince
Arrows
Arrows Firecracker Ice Spirit Little Prince
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Arrows Firecracker Little Prince
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Prince
Arrows Firecracker
Ice Spirit Skeleton Army Prince
Arrows Firecracker
Arrows
Firecracker Prince
Arrows Firecracker
Arrows
Firecracker Prince
Ice Spirit Firecracker
Firecracker
Firecracker Prince Little Prince

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