My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Goblins Hog Rider Inferno Dragon
Zap
Goblins Firecracker Inferno Dragon
Barbarian Barrel
Goblins Knight Firecracker
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Hog Rider P.E.K.K.A Inferno Dragon
Fireball
Firecracker Hog Rider Inferno Dragon
Poison
Firecracker
Lightning
Knight Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Knight Firecracker Hog Rider Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Knight

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Arrows Firecracker Hog Rider P.E.K.K.A Goblins Knight
Arrows
Zap Hog Rider P.E.K.K.A Knight
Knight
Firecracker Hog Rider Zap Arrows
Firecracker
Zap Knight Hog Rider P.E.K.K.A Inferno Dragon
Hog Rider
Goblins Zap Arrows Knight Firecracker
P.E.K.K.A
Zap Arrows Firecracker
Inferno Dragon
Firecracker

Defense Synergies 1 11

Goblins
Zap Knight Firecracker
Zap
Goblins Arrows Knight Firecracker P.E.K.K.A Inferno Dragon
Arrows
Zap Knight P.E.K.K.A
Knight
Firecracker Goblins Zap Arrows
Firecracker
Knight Goblins Zap P.E.K.K.A
Hog Rider
P.E.K.K.A
Zap Arrows Firecracker
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
P.E.K.K.A Inferno Dragon Goblins Zap Knight Firecracker
P.E.K.K.A Goblins Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Goblins Knight Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Goblins Zap Firecracker
Inferno Dragon Zap Arrows Firecracker
Zap Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblins
Knight Goblins Firecracker
Goblins Zap Arrows Knight Firecracker
Arrows Inferno Dragon Zap Firecracker
P.E.K.K.A Zap Knight
Goblins Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight
Zap P.E.K.K.A Inferno Dragon
Goblins Arrows Knight Firecracker P.E.K.K.A
Arrows Goblins Zap Knight Firecracker
Zap Arrows Knight Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblins Arrows Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap P.E.K.K.A
Zap Arrows Knight Firecracker Inferno Dragon
P.E.K.K.A Goblins Zap Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Knight Inferno Dragon
Arrows Firecracker Zap
P.E.K.K.A Goblins Knight
P.E.K.K.A Knight Inferno Dragon
Zap P.E.K.K.A Goblins Knight Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight
Firecracker
Goblins Zap Knight Firecracker P.E.K.K.A Inferno Dragon
Arrows Zap Firecracker P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblins
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Inferno Dragon
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap
Zap Arrows Firecracker
Arrows
Knight Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker

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