My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Tesla Elite Barbarians Witch
The Log
Firecracker Elite Barbarians Hog Rider Witch
Earthquake
Firecracker Tesla Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider Witch
Fireball
Firecracker Tesla Elite Barbarians Hog Rider Witch
Poison
Firecracker Witch
Lightning
Knight Tesla Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Tesla Hog Rider Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Tesla

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Knight Witch Mega Knight
Knight
Firecracker Hog Rider Zap Elite Barbarians Witch
Firecracker
Zap Knight Hog Rider Elite Barbarians Mega Knight
Tesla
Elite Barbarians
Zap Knight Firecracker Hog Rider Mega Knight
Hog Rider
Zap Knight Firecracker Elite Barbarians Witch Mega Knight
Witch
Zap Knight Hog Rider Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Hog Rider Witch

Defense Synergies 3 10

Zap
Mega Knight Knight Firecracker Tesla Elite Barbarians Witch
Knight
Firecracker Tesla Zap Witch
Firecracker
Knight Zap Tesla Mega Knight
Tesla
Knight Zap Firecracker
Elite Barbarians
Zap Mega Knight
Hog Rider
Witch
Zap Knight Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla
Elite Barbarians Zap Knight Firecracker Tesla Witch Mega Knight
Tesla Witch Mega Knight Knight Elite Barbarians
Tesla Elite Barbarians Witch Knight Firecracker Mega Knight
Firecracker Elite Barbarians Mega Knight
Zap Firecracker Tesla Mega Knight
Tesla Zap Firecracker Witch
Zap Tesla Mega Knight
Tesla Witch Elite Barbarians
Knight Elite Barbarians Firecracker Tesla Mega Knight
Witch Zap Knight Firecracker Tesla Mega Knight
Tesla Zap Firecracker Witch
Tesla Mega Knight Zap Knight Elite Barbarians Witch
Mega Knight Zap Firecracker Tesla Witch
Elite Barbarians Knight Tesla Mega Knight
Zap Tesla Elite Barbarians Mega Knight
Tesla Mega Knight Knight Firecracker Elite Barbarians Witch
Tesla Mega Knight Zap Knight Firecracker Elite Barbarians Witch
Zap Witch Knight Firecracker Tesla Mega Knight
Tesla Elite Barbarians
Mega Knight Knight Firecracker Tesla Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tesla Elite Barbarians Witch
Zap Knight Firecracker Tesla Elite Barbarians Mega Knight
Mega Knight Zap Knight Elite Barbarians Witch
Mega Knight Zap Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians Witch Mega Knight
Firecracker Zap Tesla Witch
Knight Tesla Elite Barbarians Witch
Mega Knight Knight Tesla Elite Barbarians
Zap Mega Knight Knight Firecracker Elite Barbarians Witch
Witch Tesla
Mega Knight Knight Tesla Elite Barbarians Witch
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Knight Tesla Witch
Firecracker Tesla Witch Mega Knight
Tesla Elite Barbarians Witch Zap Knight Firecracker
Mega Knight Zap Firecracker Tesla Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Elite Barbarians
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Elite Barbarians Zap Firecracker Witch
Zap Firecracker Witch
Elite Barbarians
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Witch
Zap Firecracker Witch
Knight Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Elite Barbarians Mega Knight
Zap Firecracker Elite Barbarians Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight

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