My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Inferno Tower Dark Prince
Barbarian Barrel
Skeletons Ice Spirit Firecracker Inferno Tower Dark Prince
The Log
Skeletons Ice Spirit Firecracker Hog Rider Dark Prince
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Hog Rider Dark Prince
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Inferno Tower Dark Prince
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Firecracker Hog Rider Dark Prince Freeze Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Firecracker

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Firecracker Dark Prince
Zap
Ice Spirit Firecracker Hog Rider Dark Prince Freeze
Firecracker
Zap Hog Rider Ice Spirit Dark Prince
Hog Rider
Ice Spirit Zap Firecracker Freeze Dark Prince
Inferno Tower
Dark Prince
Ice Spirit Zap Firecracker Hog Rider
Freeze
Hog Rider Zap

Defense Synergies 2 13

Skeletons
Ice Spirit Zap Firecracker Inferno Tower Dark Prince
Ice Spirit
Zap Inferno Tower Skeletons Firecracker Dark Prince
Zap
Ice Spirit Skeletons Firecracker Inferno Tower Dark Prince
Firecracker
Skeletons Ice Spirit Zap Inferno Tower Dark Prince
Hog Rider
Inferno Tower
Ice Spirit Skeletons Zap Firecracker Dark Prince
Dark Prince
Skeletons Ice Spirit Zap Firecracker Inferno Tower
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower
Inferno Tower Skeletons Ice Spirit Zap Firecracker Dark Prince
Inferno Tower Skeletons Dark Prince Freeze
Inferno Tower Skeletons Firecracker Dark Prince
Firecracker Dark Prince
Freeze Skeletons Zap Firecracker Dark Prince
Inferno Tower Ice Spirit Zap Firecracker Freeze
Zap Inferno Tower
Inferno Tower Skeletons
Skeletons Ice Spirit Firecracker Inferno Tower Dark Prince
Skeletons Zap Firecracker Dark Prince Freeze
Inferno Tower Zap Firecracker
Inferno Tower Skeletons Ice Spirit Zap Dark Prince Freeze
Ice Spirit Zap Firecracker Dark Prince Freeze
Inferno Tower
Inferno Tower Ice Spirit Zap Freeze
Skeletons Firecracker Inferno Tower Dark Prince
Ice Spirit Zap Firecracker Dark Prince
Zap Freeze Ice Spirit Firecracker Dark Prince
Inferno Tower
Dark Prince Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Inferno Tower Dark Prince
Zap Firecracker
Skeletons Ice Spirit Zap Inferno Tower Dark Prince
Dark Prince Zap Inferno Tower
Inferno Tower Skeletons Dark Prince
Firecracker Skeletons Ice Spirit Zap Freeze
Dark Prince Skeletons Inferno Tower
Inferno Tower Dark Prince
Zap Freeze Skeletons Ice Spirit Firecracker Inferno Tower Dark Prince
Inferno Tower Skeletons
Inferno Tower Dark Prince
Zap Dark Prince
Dark Prince Skeletons Inferno Tower
Firecracker
Inferno Tower Skeletons Ice Spirit Zap Firecracker Dark Prince Freeze
Zap Firecracker Inferno Tower Dark Prince Freeze
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Firecracker Dark Prince Freeze
Zap Firecracker Dark Prince
Firecracker Ice Spirit Zap Freeze
Firecracker
Ice Spirit Zap Firecracker Freeze
Zap Firecracker
Firecracker Zap Dark Prince
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker
Freeze
Zap Firecracker Dark Prince
Zap Firecracker
Zap
Zap Firecracker Freeze Ice Spirit Dark Prince
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Ice Spirit Firecracker Freeze
Zap
Zap Ice Spirit Firecracker Freeze
Firecracker
Zap Ice Spirit Dark Prince Freeze
Zap Firecracker
Freeze
Firecracker Dark Prince
Zap Firecracker
Zap
Firecracker Dark Prince
Zap Ice Spirit Firecracker Freeze
Firecracker Zap
Zap Firecracker Dark Prince Freeze

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