My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Skeleton Army Sparky
Giant Snowball
Minions Goblin Gang Skeleton Army
Zap
Minions Goblin Gang Firecracker Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Firecracker Tesla Skeleton Army Sparky
The Log
Goblin Gang Firecracker Skeleton Army Sparky
Earthquake
Goblin Gang Firecracker Tesla Skeleton Army
Arrows
Minions Goblin Gang Firecracker Skeleton Army
Royal Delivery
Minions Goblin Gang Firecracker Skeleton Army Sparky
Fireball
Minions Goblin Gang Firecracker Tesla Skeleton Army Sparky
Poison
Minions Goblin Gang Firecracker Skeleton Army Sparky
Lightning
Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Firecracker Skeleton Army Tesla Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Giant Sparky Minions
Minions
Giant Zap Firecracker Sparky
Goblin Gang
Firecracker Giant Sparky
Firecracker
Zap Minions Goblin Gang Giant Sparky
Tesla
Giant
Zap Minions Sparky Goblin Gang Firecracker
Skeleton Army
Sparky
Sparky
Zap Giant Minions Goblin Gang Firecracker Skeleton Army

Defense Synergies 1 15

Zap
Minions Goblin Gang Firecracker Tesla Skeleton Army Sparky
Minions
Zap Firecracker Tesla
Goblin Gang
Tesla Zap Firecracker Skeleton Army Sparky
Firecracker
Zap Minions Goblin Gang Tesla Skeleton Army
Tesla
Goblin Gang Zap Minions Firecracker Skeleton Army
Giant
Skeleton Army
Zap Goblin Gang Firecracker Tesla Sparky
Sparky
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Tesla Sparky
Skeleton Army Sparky Zap Minions Goblin Gang Firecracker Tesla
Goblin Gang Tesla Skeleton Army Sparky Minions
Tesla Skeleton Army Sparky Minions Goblin Gang Firecracker
Firecracker Skeleton Army Sparky
Goblin Gang Skeleton Army Zap Minions Firecracker Tesla
Minions Tesla Zap Goblin Gang Firecracker
Zap Tesla Sparky
Tesla Sparky Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Tesla Sparky
Minions Goblin Gang Skeleton Army Zap Firecracker Tesla
Minions Tesla Zap Goblin Gang Firecracker
Tesla Skeleton Army Sparky Zap Minions Goblin Gang
Skeleton Army Sparky Zap Minions Goblin Gang Firecracker Tesla
Skeleton Army Sparky Goblin Gang Tesla
Skeleton Army Zap Goblin Gang Tesla Sparky
Tesla Sparky Minions Goblin Gang Firecracker Skeleton Army
Tesla Zap Minions Goblin Gang Firecracker Skeleton Army
Zap Minions Firecracker Tesla
Sparky Tesla
Goblin Gang Skeleton Army Minions Firecracker Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Tesla Sparky
Zap Goblin Gang Firecracker Tesla
Goblin Gang Skeleton Army Zap Minions Sparky
Goblin Gang Skeleton Army Zap Tesla Sparky
Goblin Gang Tesla Skeleton Army Sparky
Firecracker Zap Minions Goblin Gang Tesla
Goblin Gang Skeleton Army Sparky Minions Tesla
Tesla Skeleton Army Sparky
Zap Minions Firecracker Skeleton Army Sparky
Goblin Gang Tesla Skeleton Army Sparky
Minions Tesla Sparky
Skeleton Army Zap
Skeleton Army Goblin Gang Tesla Sparky
Firecracker Tesla Skeleton Army Sparky
Goblin Gang Tesla Skeleton Army Sparky Zap Minions Firecracker
Minions Zap Firecracker Tesla Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap
Sparky
Firecracker Sparky
Zap Firecracker Sparky
Firecracker Zap Minions
Firecracker Sparky
Zap Firecracker
Zap Firecracker
Minions Goblin Gang Sparky
Firecracker Zap Sparky
Zap Firecracker
Firecracker Sparky
Minions Firecracker
Zap Firecracker Sparky
Zap Firecracker Sparky
Firecracker Sparky
Sparky
Minions Sparky
Zap Firecracker Sparky
Zap Firecracker
Minions Sparky
Sparky
Zap
Zap Firecracker Sparky
Firecracker Zap Sparky
Zap Sparky
Zap Firecracker Sparky
Zap Firecracker Sparky
Zap Minions Firecracker
Sparky
Zap Sparky
Zap Firecracker Sparky
Sparky
Firecracker Sparky
Zap Minions Goblin Gang Skeleton Army
Zap Firecracker
Goblin Gang Firecracker Sparky
Zap Firecracker
Zap Sparky
Firecracker Sparky
Zap Minions Goblin Gang Firecracker Sparky
Firecracker Zap
Zap Firecracker Sparky

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