My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Musketeer Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Bandit
Giant Snowball
Bomber Musketeer
Zap
Bomber Firecracker Bandit
Barbarian Barrel
Bomber Firecracker Elite Barbarians Musketeer Royal Ghost Bandit
The Log
Bomber Firecracker Elite Barbarians Musketeer Bandit
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Elite Barbarians Musketeer Royal Ghost Bandit
Fireball
Bomber Firecracker Elite Barbarians Musketeer Bandit
Poison
Bomber Firecracker Musketeer
Lightning
Elite Barbarians Musketeer Bandit
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Void Royal Ghost Bandit Musketeer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Firecracker Void

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Bandit
Zap
Firecracker Elite Barbarians Void Bomber Musketeer Royal Ghost Bandit
Firecracker
Zap Elite Barbarians Bandit
Elite Barbarians
Zap Bomber Firecracker Royal Ghost Bandit
Musketeer
Zap Royal Ghost Bandit
Void
Zap
Royal Ghost
Zap Elite Barbarians Musketeer Bandit
Bandit
Bomber Zap Firecracker Elite Barbarians Musketeer Royal Ghost

Defense Synergies 0 13

Bomber
Zap Royal Ghost Bandit
Zap
Bomber Firecracker Elite Barbarians Musketeer Void Royal Ghost Bandit
Firecracker
Zap Musketeer Bandit
Elite Barbarians
Zap
Musketeer
Zap Firecracker Royal Ghost Bandit
Void
Zap
Royal Ghost
Bomber Zap Musketeer
Bandit
Bomber Zap Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Musketeer Void
Elite Barbarians Bomber Zap Firecracker Musketeer Bandit
Bomber Elite Barbarians Musketeer Void Bandit
Elite Barbarians Bomber Firecracker Musketeer Bandit
Bomber Firecracker Elite Barbarians
Bomber Zap Firecracker Musketeer Royal Ghost Bandit
Musketeer Zap Firecracker Void
Zap Musketeer Void Bandit
Elite Barbarians Musketeer
Elite Barbarians Bomber Firecracker Musketeer Royal Ghost Bandit
Bomber Zap Firecracker Musketeer Royal Ghost Bandit
Musketeer Zap Firecracker
Bomber Zap Elite Barbarians Musketeer Bandit
Bomber Zap Firecracker Royal Ghost
Elite Barbarians Bandit
Zap Elite Barbarians Bandit
Bomber Firecracker Elite Barbarians Musketeer
Bomber Zap Firecracker Elite Barbarians Musketeer Royal Ghost Bandit
Zap Bomber Firecracker Musketeer Royal Ghost Bandit
Elite Barbarians Musketeer
Bomber Royal Ghost Firecracker Elite Barbarians Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Void Royal Ghost Bandit
Void Bandit Bomber Zap Firecracker Elite Barbarians Musketeer Royal Ghost
Bandit Zap Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Bandit
Elite Barbarians Musketeer Bandit
Firecracker Zap Musketeer
Elite Barbarians Musketeer Void Bandit
Elite Barbarians
Zap Void Firecracker Elite Barbarians Bandit
Musketeer
Elite Barbarians Musketeer
Zap Elite Barbarians Void
Elite Barbarians Bandit
Bomber Firecracker Musketeer
Elite Barbarians Bomber Zap Firecracker Musketeer
Bomber Zap Firecracker Elite Barbarians Musketeer Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Musketeer Royal Ghost Bandit
Firecracker Void Zap Musketeer Royal Ghost Bandit
Void Bandit
Firecracker Musketeer Void
Bomber Zap Firecracker
Firecracker Zap Musketeer
Bomber Firecracker Musketeer
Zap Firecracker
Void Zap Firecracker Bandit
Elite Barbarians Musketeer Void
Firecracker Void Zap Musketeer Bandit
Void Zap Firecracker Musketeer
Firecracker Elite Barbarians Musketeer Void Bandit
Firecracker Musketeer Void Bandit
Zap Firecracker Elite Barbarians Musketeer
Bomber Zap Firecracker Musketeer Bandit
Firecracker Musketeer Bandit
Bomber
Void Bomber Zap Firecracker Musketeer Bandit
Bomber Zap Firecracker
Musketeer Void
Void
Void Musketeer
Zap Musketeer Void
Zap Firecracker Bomber
Firecracker Void Zap Musketeer Royal Ghost Bandit
Void Zap Musketeer Bandit
Void Zap Firecracker Musketeer Bandit
Elite Barbarians Zap Firecracker Musketeer
Zap Firecracker Musketeer Void
Elite Barbarians Void
Void Bomber Zap Musketeer Bandit
Zap Void Firecracker
Firecracker
Zap Musketeer Void Bandit
Zap Firecracker Musketeer
Void Firecracker Musketeer
Bomber Zap Firecracker Musketeer
Void Zap
Firecracker Elite Barbarians Musketeer
Zap Firecracker Elite Barbarians Musketeer
Firecracker Zap Musketeer Void
Void Zap Firecracker Musketeer Royal Ghost Bandit

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