My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Hog Rider Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Lumberjack
Zap
Firecracker Inferno Tower
Barbarian Barrel
Electro Spirit Firecracker Barbarians Inferno Tower Magic Archer Lumberjack
The Log
Electro Spirit Firecracker Barbarians Hog Rider Lumberjack
Earthquake
Firecracker Barbarians Hog Rider Inferno Tower
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Barbarians Hog Rider Magic Archer Lumberjack
Fireball
Firecracker Barbarians Hog Rider Inferno Tower Magic Archer Lumberjack
Poison
Firecracker Barbarians Inferno Tower Magic Archer
Lightning
Inferno Tower Magic Archer Lumberjack
Rocket
Barbarians Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Firecracker Hog Rider Poison Magic Archer Lumberjack Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Firecracker Hog Rider Poison

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Lumberjack
Firecracker
Hog Rider Lumberjack
Barbarians
Hog Rider
Hog Rider
Firecracker Electro Spirit Barbarians Poison Magic Archer Lumberjack
Inferno Tower
Poison
Hog Rider
Magic Archer
Hog Rider Lumberjack
Lumberjack
Electro Spirit Firecracker Hog Rider Magic Archer

Defense Synergies 0 6

Electro Spirit
Lumberjack
Firecracker
Inferno Tower Lumberjack
Barbarians
Hog Rider
Inferno Tower
Firecracker Poison Lumberjack
Poison
Inferno Tower
Magic Archer
Lumberjack
Lumberjack
Electro Spirit Firecracker Inferno Tower Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Magic Archer
Barbarians Inferno Tower Lumberjack Firecracker
Barbarians Inferno Tower Lumberjack
Barbarians Inferno Tower Lumberjack Firecracker
Firecracker Barbarians Poison Lumberjack
Electro Spirit Firecracker Magic Archer Lumberjack
Inferno Tower Electro Spirit Firecracker Poison Magic Archer
Electro Spirit Barbarians Inferno Tower Poison Magic Archer
Barbarians Inferno Tower Lumberjack
Firecracker Barbarians Inferno Tower Lumberjack
Barbarians Poison Electro Spirit Firecracker Magic Archer Lumberjack
Inferno Tower Firecracker Poison Magic Archer
Barbarians Inferno Tower Lumberjack
Electro Spirit Firecracker Barbarians Poison Magic Archer Lumberjack
Barbarians Inferno Tower Lumberjack
Barbarians Inferno Tower Lumberjack
Barbarians Firecracker Inferno Tower Poison Lumberjack
Electro Spirit Firecracker Barbarians Magic Archer Lumberjack
Poison Electro Spirit Firecracker Barbarians Magic Archer Lumberjack
Barbarians Inferno Tower Lumberjack
Electro Spirit Firecracker Barbarians Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Inferno Tower
Poison Firecracker Magic Archer Lumberjack
Barbarians Lumberjack Inferno Tower
Lumberjack Barbarians Inferno Tower
Barbarians Inferno Tower Lumberjack
Firecracker Poison Electro Spirit Magic Archer
Barbarians Inferno Tower Lumberjack
Inferno Tower Barbarians Lumberjack
Electro Spirit Firecracker Barbarians Inferno Tower Poison Magic Archer
Inferno Tower Barbarians
Barbarians Inferno Tower Lumberjack
Barbarians Poison
Barbarians Inferno Tower Lumberjack
Firecracker Barbarians Magic Archer
Barbarians Inferno Tower Electro Spirit Firecracker Poison Magic Archer Lumberjack
Poison Electro Spirit Firecracker Barbarians Inferno Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker
Firecracker Poison Magic Archer
Poison Magic Archer
Firecracker Barbarians Poison
Poison Firecracker Magic Archer
Firecracker Poison Electro Spirit Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker
Poison Lumberjack
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Poison
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Magic Archer
Poison
Barbarians Poison
Firecracker Poison Electro Spirit Magic Archer
Firecracker Poison Magic Archer
Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Electro Spirit Firecracker Poison
Poison Magic Archer
Electro Spirit Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Electro Spirit Barbarians Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer Lumberjack
Firecracker Poison Magic Archer
Poison
Firecracker
Electro Spirit Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer

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