My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Barbarians Elixir Golem Valkyrie Electro Wizard
The Log
Firecracker Barbarians Elixir Golem
Earthquake
Firecracker Tesla Barbarians Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elixir Golem Valkyrie Electro Wizard
Fireball
Firecracker Tesla Barbarians Elixir Golem Electro Wizard
Poison
Firecracker Barbarians Elixir Golem Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Tesla Fireball Valkyrie Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Elixir Golem Tesla

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie
Tesla
Barbarians
Elixir Golem
Firecracker Fireball The Log
Fireball
Elixir Golem The Log Electro Wizard
Valkyrie
Firecracker Electro Wizard
The Log
Elixir Golem Fireball
Electro Wizard
Fireball Valkyrie

Defense Synergies 4 10

Firecracker
Valkyrie The Log Tesla Electro Wizard
Tesla
The Log Firecracker Fireball Valkyrie Electro Wizard
Barbarians
Elixir Golem
Fireball
The Log Tesla Valkyrie Electro Wizard
Valkyrie
Firecracker Tesla Fireball The Log Electro Wizard
The Log
Firecracker Tesla Fireball Valkyrie Electro Wizard
Electro Wizard
Firecracker Tesla Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Valkyrie The Log Electro Wizard
Barbarians Firecracker Tesla Valkyrie The Log Electro Wizard
Tesla Barbarians Valkyrie Electro Wizard
Tesla Barbarians Firecracker Valkyrie Electro Wizard
Firecracker Barbarians Fireball Valkyrie The Log
Fireball The Log Firecracker Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Firecracker Fireball
Tesla Barbarians Fireball Valkyrie The Log Electro Wizard
Tesla Barbarians
Firecracker Tesla Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard Firecracker Tesla Fireball The Log
Tesla Firecracker Fireball Electro Wizard
Tesla Barbarians Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Firecracker Tesla Barbarians The Log Electro Wizard
Barbarians Tesla Electro Wizard
Barbarians Tesla Fireball The Log Electro Wizard
Tesla Barbarians Firecracker Fireball Valkyrie Electro Wizard
Tesla Fireball Firecracker Barbarians Valkyrie The Log Electro Wizard
Valkyrie The Log Firecracker Tesla Barbarians Fireball Electro Wizard
Barbarians Tesla Electro Wizard
Valkyrie Firecracker Tesla Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Tesla Fireball Electro Wizard
Fireball Electro Wizard Firecracker Tesla Valkyrie The Log
Barbarians Valkyrie The Log Electro Wizard
Valkyrie Tesla Barbarians Fireball The Log Electro Wizard
Barbarians Tesla Valkyrie
Firecracker Fireball Tesla Electro Wizard
Tesla Barbarians Fireball Valkyrie Electro Wizard
Tesla Barbarians Valkyrie
Electro Wizard Firecracker Barbarians Fireball Valkyrie The Log
Tesla Barbarians
Tesla Barbarians Valkyrie
Barbarians Fireball Valkyrie The Log Electro Wizard
Barbarians Tesla Fireball Valkyrie
Firecracker Tesla Barbarians Fireball Valkyrie
Tesla Barbarians Electro Wizard Firecracker Fireball Valkyrie The Log
Valkyrie Firecracker Tesla Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Barbarians Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Fireball Valkyrie The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
Firecracker The Log Fireball Valkyrie
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log
Electro Wizard Barbarians Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Valkyrie Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard

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